One Year Anniversary! Game Science in Hybrid Learning Spaces

It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect but putting your thoughts and experience on paper has been such a satisfying process. The hope is that the arguments articulated on those many pages would encourage further discourse on the topic.

And in this case: How can we be inspired by playful and gameful design practices? What can we learn from such practices? How do we perceive hybridity as an opportunity for educational experiences to be configured and re-configured at the speed of need? What can game-based approaches offer to the hybrid learning discourse?

Five posts were released last year to articulate the premise and arguments explored in the book. See: Part 1, Part 2, Part 3, Part 4, and Part 5. The book was launched through the ProfessorGame Podcast, where I dived into some of the aspects discussed in the book – especially what do I mean by Hybrid Learning and Hybrid Education, and how would hybrid practices relate to Game Science.

In future posts, I will touch on some of the arguments posited in the book, especially perspectives from the final Chapter 7 that discusses hybridity, gamefulness, and beyond. This chapter further explores into the role of game science in hybrid learning spaces, drawing perspectives from existing and ongoing development from the pedagogical, technological, and methodological perspectives. As we transition towards a new era of globalisation associated with the challenges and opportunities presented by the Fourth Industrial Revolution, education has to consider attitudes, competences, and capabilities that will equip individuals to be creative, empathic, responsible, and adaptable towards innovative and resilient economies and societies. As the world is getting more connected, we have to take into account intentional experiences with considerations of emerging free play that will inform the configurations of pedagogy, technology, and methodology for facilitating more adaptive, personalised, and meaningful teaching and learning.

How to cite the book:

Arnab, S. (2020). Game Science in Hybrid Learning Spaces (1 ed.). New York and Oxon: Routledge Taylor & Francis Group.

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