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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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GameChangers: A Decade of Playful, Frugal and Participatory Innovation

From an initiative to an evolving programme of research, practice, and impact Founded in 2015, GameChangers began with a relatively … More

game design, game-based learning, games, gamification, GBL, play, serious games

From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026

There was a time when much of my research life revolved around deformable models, force feedback devices, soft tissue simulation, … More

haptics, serious games, simulation

Six Years On: Reflecting on Game Science in Hybrid Learning Spaces

Six years ago, in May 2020, Game Science in Hybrid Learning Spaces was published at a moment when education was … More

Rediscovering Jon Bellion: Play, Process, and the Making of Meaning

I recently found myself returning to Jon Bellion’s making of video for Guillotine. Not out of nostalgia, but out of … More

play

Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning

As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More

game-based learning, games, hybrid learning, pervasive learning, play, serious games

One Year Anniversary! Game Science in Hybrid Learning Spaces

It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect … More

Press Pause…

It has been a while since I last published a post. Yes. This year has been pretty hectic so far. … More

gamification, GBL, play

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

#BERA blog post on #GameScience methodology

I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA) … More

games, gamification, GBL, serious games

Remixing play into a gameplan

There is a potential for existing and ordinary gameplay to be repurposed into ways for looking at strategy in a … More

gamification, play, strategy

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Top 5 Posts

  • What Remains After a Project Ends? Reflecting on the ACES Journey
    What Remains After a Project Ends? Reflecting on the ACES Journey
  • #H2020 #BeaconingEU promo
    #H2020 #BeaconingEU promo
  • Diversity in Games
    Diversity in Games
  • GameChangers: A Decade of Playful, Frugal and Participatory Innovation
    GameChangers: A Decade of Playful, Frugal and Participatory Innovation
  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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