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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: games

Reflections on 2024 – Seeding Sustainable Change Through Frugal Play and Global Partnerships

I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More

education, games, learning, play, research, teaching, writing

Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning

As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More

game-based learning, games, hybrid learning, pervasive learning, play, serious games

Celebrating Four Years of “Game Science in Hybrid Learning Spaces”

As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More

game-based intervention, game-based learning, games, gamification, GBL, hybrid learning, pervasive learning, play, serious games

Reflecting on 2023: A Year of Collaboration and Progress for GameChangers

As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More

case-study, collaboration, education, game design, game-based intervention, game-based learning, gamechangers, games, gamification, GBL, news, play, serious games, technology

The Book – Part 3 – Free Preview on Amazon …

Part 1 of this series of insights sets the context and premise for the book. Part 2 briefly touches on … More

games, gamification, GBL, routledge

The Book – Part 2 – The inspirations…

Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in … More

book, creativity, game design, games, gamification, play, research

The Book – Part 1- The premise…

The book that I have been working on for the past couple of years has finally been published by Routledge … More

book, games, gamification, research

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More

games, gamification, GBL, play, playful learning, research

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

On boarding into playful creativity

We have worked with various stakeholders on a creative design process with play and games inspirations in mind. GameChangers, specifically … More

game design, games, gamification, gchangers

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Top 5 Posts

  • Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
    Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space
  • From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
    From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
  • Design cases, pervasive and gamified learning
    Design cases, pervasive and gamified learning

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