Part 1 of this series of insights sets the context and premise for the book. Part 2 briefly touches on … More
Tag: games
The Book – Part 2 – The inspirations…
Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in … More
The Book – Part 1- The premise…
The book that I have been working on for the past couple of years has finally been published by Routledge … More
2020 and beyond…
2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More
Can educators be a game designer and a co-author of gamified learning?
Games, which are more readily embedded into existing educational practices, are more likely to be accepted by educators as useful … More
On boarding into playful creativity
We have worked with various stakeholders on a creative design process with play and games inspirations in mind. GameChangers, specifically … More
CreativeCulture workshop in Coventry, 8th Oct
The CreativeCulture project, an extension of the main GameChangers initiative, has enabled us to work with our project partner, UNIMAS … More
C4Rs.eu at VSGames 2018
There is a number of evidence that suggests that games and gamified applications can drive collective action in the real … More
Silence is Golden – where action speaks louder
Yes was pretty quiet on the blogging side for the past 3 months. Was on the fast lane… not stopping … More
Trans-disciplinary model for Game-Based Intervention design
The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More