Borderless learner: A super learner in a hybrid learning space


Thinking about the topic for my TEDx talk today. 23rd January is not long to go. I have been exploring Experience Design (EX) and Gamification a lot this year and the impact on the future of formal education. So it is only natural for me to focus my talk on being a super learner, the designer of our own educational Hero’s Journey.

The tentative outline is as follows:

The increasing use of games in non-entertainment contexts is transforming everyday lives and most importantly injecting more fun in everyday contexts. This talk will explore the science of games and how education can be an adventure, especially in a hybrid space, where the boundaries between digital and physical contexts and spaces are blurring. Digital and physical experiences are merging in a big way with the advancement of social platforms, mobile technology, wearable devices and the Internet of Things, opening up opportunities for ordinary spaces to be transformed into highly contextualised, purposeful, seamless and ubiquitous playgrounds. As a learner in an information-saturated, fast-pacing and highly connected environment, how can we be a game player, a game changer and a super learner within a learning community that is more global and social. Are we moving towards a borderless, hybrid and gamified educational ecosystem? Learning is a pervasive process and should not be restricted. This talk will touch on the Horizon 2020 Beaconing project that is exploring ‘Anytime Anywhere’ learning to emphasise the EU Commission’s invested interest in pervasive learning and gamification. The talk will also emphasise on the Game Changers programme, where Game design thinking is key to creative problem solving opening up opportunities for learners to design their own learning experience. The gamification of learning will be so pervasive that we will not even realise that we are already in the system; a system that connects mind space, digital existence and physical experience. Should we only be a player or also as the co-designer of the experience? It is time to exploit ‘Games Science’, turning learning into a game; a journey without borders – a journey where anything is “achievable”. Be a learner, a designer of your learning experience, a journey towards mastery.

I will talk more about my thoughts on the power of Experience Design (EX) in my next blog post, reserved for the new year!


  1. Sylvester,

    Impressive outline of ideas. I am writing my first blog post for 2016 in preparation for Jan 1. Your scope sounds parallel to mine, where I will be proposing a Manifesto for the synthesis, integration, and diffusion of gamification, serious gaming, simulations, VR/AR, and immersive learning environments into K-12, higher education, vocational training, enterprise training and development, and workplace dimensions (GRIN—I am still working on the title).

    The goal will be to activate a knowledge mobilization suite of activities many of us can draw upon as a framework for the transformational disruption underway. Please send me a link to your TED Talk after it has been delivered.


    Liked by 1 person

    1. Dear Michael. Thanks for the comment and indeed a synthesis of the status quo towards more operational insights into how innovative practices and positive disruptions can and should be embedded in education would be very useful. I have new projects running in 2016 that would explore pervasive and gamified practices. Oh and yes I will provide you the link to my Tedx talk when it’s online.

      Best wishes


      1. Sylvester,

        If value might exist to collaborate in some capacity with your “new projects running in 2016″ …[exploring] pervasive and gamified practices,” let’s talk offline.

        Your work reflected here and on your LinkedIn website is very praiseworthy, and I would find it a privilege and honour to develop a working relationships with you.


        Liked by 1 person

      2. Hi Michael,

        yes definitely, would love to see how we could collaborate. Let’s touch base in the new year. I mention an EU funded project called Beaconing on and the cross university (Coventry University) Game Changers programme on my blog. There are also a few other projects at the Disruptive Media Learning Lab ( that might interest you.

        But yes let’s touch base in January or February. Both Beaconing and Game Changers are running from January.

        Will also update my blog and my linked in page soon :))



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