Publications

See PURE profile

Book

Podcast associated with the book

2023

de Freitas, S., Uren, V., Kiili, K., Ninaus, M., Petridis, P., Lameras, P., Dunwell, I., Arnab, S., Jarvis, S., & Star, K. (2023). Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. Information14(2), [99]. https://doi.org/10.3390/info14020099

2022

Arnab, S., & Walaszczyk, L. (2022). The potential of game-based micro-learning resources for engaging learners with intercultural competence development. Journal of Cognitive Sciences and Human Development8(2), 1-22. https://doi.org/10.33736/jcshd.4741.2022

Wimpenny, K., Arnab, S., Mohamad, F. S., Thom Nguyen, T. T., & Muhibuddin, F. (Accepted/In press). The engaged university: Exploring mutuality and reciprocity between and within communities inside and outside universities through ACES. In E. Bosio , & G. Gregorutti (Eds.), The Emergence of the Ethically Engaged University (Vol. (In-Press), pp. (In-Press)). (International and Development Education). Palgrave Macmillan.

Hammady, R., & Arnab, S. (2022). Serious Gaming for Behaviour Change: A Systematic Review. Information (Switzerland)13(3), [142]. https://doi.org/10.3390/info13030142

Wimpenny, K., Arnab, S., Muhibuddin, F., Mohamad, F., Thom Nguyen, T. T., & Mahon, D. (2022). ACES – A Community-centred Educational Model for Developing Social Resilience. Abstract from BERA Annual Conference 2022, Liverpool, United Kingdom.

Mohsin, N. F., Jali, S. K., Arnab, S., Bandan, M. I., & Ma, M. (2022). The Adoption of Digital Games among Older Adults. International Journal of Advanced Computer Science and Applications 13(2), 39-45. https://doi.org/10.14569/IJACSA.2022.0130205

2021

Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Loizou, M., Masters, A., Calderwood, J., & Clarke, S. (2021). Designing Mini-Games as Micro-Learning Resources for Professional Development in Multi-Cultural Organisations. Electronic Journal of eLearning, 19(2), 44-58. https://doi.org/10.34190/ejel.19.2.214

Arnab, S., Mahon, D., Masters, A., Morini, L., Minoi, J-L., & Mohamad, F. S. (2021). Towards the mapping of learning, playful, and frugal aspects for developing 21st century competencies and resilience. In P. Fotaris (Ed.), Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021 (pp. 14-24). (Proceedings of the European Conference on Games-based Learning; Vol. 2021-September). Academic Conferences and Publishing International. https://doi.org/10.34190/GBL.21.043

Arnab, S., Eyre, E., Noon, M., Kernaghan-Andrews, S., & Mahon, D. (2021). An adaptation of the ‘Escape Rooms’ methodology in online learning to facilitate and investigate active learner-led activities and experiences. In P. Fotaris (Ed.), Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021 (Proceedings of the European Conference on Games-based Learning; Vol. 2021-September). Academic Conferences and Publishing International.

Lameras, P., Arnab, S., De Freitas, S., Petridis, P., & Dunwell, I. (2021). Science teachers’ experiences of inquiry-based learning through a serious game: a phenomenographic perspective. Smart Learning Environments, 8(1), [7]. https://doi.org/10.1186/s40561-021-00152-z

Alatrash, S., Arnab, S., & Antlej, K. (2021). Interactive storytelling experience for museums in the era of COVID-19. In P. Fotaris (Ed.), Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021 (pp. 795-802). (Proceedings of the European Conference on Games-based Learning; Vol. 2021-September). Dechema e.V.. https://doi.org/10.34190/GBL.21.009

Minoi, J. L., Mohamad, F. S., Arnab, S., & Hock, E. L. P. (2021). Nudge Theory and Social Innovation: An analysis of citizen and government initiatives during Covid-19 outbreak in Malaysia. In Proceedings of 2020 IEEE 8th R10 Humanitarian Technology Conference, R10-HTC 2020 [9357050] (IEEE Region 10 Humanitarian Technology Conference, R10-HTC; Vol. 2020-December). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/R10-HTC49770.2020.9357050

Muhibuddin, F., Aldy, P. R., Utami, D. D., Arifin, R., Arnab, S., Wimpenny, K., & Tomlins, R. (2021). Measuring Early-Primary Students Resilience through Playful Learning. In Proceedings of the 2nd Borobudur International Symposium on Humanities and Social Sciences (EAI Computing and Communication in Emerging Regions). EAI. https://doi.org/10.4108/eai.18-11-2020.2311788

Costa, L. V., Veloso, A. I., Sousa, L., Loizou, M., & Arnab, S. (2021). Older Adults “Jump” into coDesiging a Digital Game: A Field Study. In Q. Gao, & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance – 7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings (1 ed., pp. 88-99). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 12786 LNCS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-78108-8_7

Lameras, P., & Arnab, S. (2021). Power to the Teachers: An Exploratory Review on Artificial Intelligence in Education. Information (Switzerland)13(1), [14]. https://doi.org/10.3390/info13010014

Mathew, R. K., The Immersive Healthcare Collaboration, & Mushtaq, F. et al. (2021). Three principles for the progress of immersive technologies in healthcare training and education. BMJ Simulation and Technology Enhanced Learning7(5), 459-460. https://doi.org/10.1136/bmjstel-2021-000881

2020

Arnab, S. (2020). Game Science in Hybrid Learning Spaces. New York: Routledge, https://doi.org/10.4324/9781315295053

Menandro, F. C. M., & Arnab, S. (2020). Game-Based Mechanical Engineering teaching and learning. Smart and Sustainable Manufacturing Systems, 5(2). https://doi.org/10.1520/SSMS20200003

Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Masters, A., Calderwood, J., Clarke, S., & Loizou, M. (2020). Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations. In Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020 (pp. 21-30). (Proceedings of the European Conference on Games-based Learning; Vol. 2020September). Academic Conferences International Limited. https://doi.org/10.34190/GBL.20.013

Arnab, S., Clarke, S., Hilmi, A., & Marquardt, K. (2020). Play in farming: Seriously? In Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020 (pp. 11-20). (Proceedings of the European Conference on Games-based Learning; Vol. 2020September). Academic Conferences International Limited. https://doi.org/10.34190/GBL.20.169

Loizou, M., Arnab, S., Costa, L., Hartley, T., Loizides, F., Xu, Z. & Sumilo, D. (in Press). A Model of Emotion-based Intelligent Virtual Agents in Mental Health Training Simulations. In : Behaviour and Information Technology.

Clarke, S., Masters, A., Collins, B., Flynn, D., & Arnab, S. (2020). Using frugal education principles and the RPG Maker MV game engine to aid the co-creation of digital game-based learning resources. In Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020 (pp. 87-95). (Proceedings of the European Conference on Games-based Learning; Vol. 2020September). Academic Conferences International Limited. https://doi.org/10.34190/GBL.20.029

2019

Minoi, J. L., Mohamad, F., Arnab, S., Phoa, J., Morini, L., Beaufoy, J., … Clarke, S. (2019). A participatory co-creation model to drive community engagement in rural indigenous schools: A case study in Sarawak. Electronic Journal of e-Learning17(3), 157-167. https://doi.org/10.34190/JEL.17.3.001

Romero, M., Arnab, S., Smet, C. D., Mohamad, F., Minoi, J. L., & Morini, L. (2019). Assessment of co-creativity in the process of game design. Electronic Journal of e-Learning17(3), 199-206. https://doi.org/10.34190/JEL.17.3.003

Arnab, S., Clarke, S., & Morini, L. (2019). Co-creativity through play and game design thinking. Electronic Journal of e-Learning17(3), 184-198. https://doi.org/10.34190/JEL.17.3.002

Arnab, S., Minoi, J. L., Mohamad, F., Morini, L., & Clarke, S. (2019). Creativeculture: Can teachers be game designers? In L. Elbaek, G. Majgaard, A. Valente, & S. Khalid (Eds.), Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019 (pp. 32-40). (Proceedings of the European Conference on Games-based Learning; Vol. 2019-October). Dechema e.V.. https://doi.org/10.34190/GBL.19.009

Clarke, S., Arnab, S., Morini, L., & Heywood, L. (2019). Dungeons and dragons as a tool for developing student self-reflection skills. In H. Söbke, M. Gentile, & M. Allegra (Eds.), Games and Learning Alliance – 7th International Conference, GALA 2018, Proceedings (pp. 101-109). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11385 LNCS). Springer-Verlag London Ltd. https://doi.org/10.1007/978-3-030-11548-7_10

Arnab, S., Lewis, M., Bogliolo, A., Klopfenstein, L. C., Delpriori, S., & Clarke, S. (2019). Player interaction with procedurally generated game play from crowd-sourced data. In CHI PLAY 2019 – Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (pp. 333-339). Association for Computing Machinery, Inc. https://doi.org/10.1145/3341215.3356257

Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R., & Sukumar, A. (2019). Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a Playable City. In Iberian Conference on Information Systems and Technologies, CISTI (Iberian Conference on Information Systems and Technologies, CISTI; Vol. 2019-July). IEEE Computer Society. https://doi.org/10.23919/CISTI.2019.8760927

Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R., & Sukumar, A. (2019). Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City. Paper presented at 14th Iberian Conference on Information Systems and Technologies, Coimbra, Portugal.

Ștefan, A., Andreea Stefan, I., Hauge, J. B., Loizou, M., Calderwood, J., Arnab, S., & Beaufoy, J. (2019). Story-Oriented Learning. In I. Roceanu, D. Beligan, I. A. Stefan, A. Moldoveanu, & S. Trausan Matu (Eds.), International Scientific Conference “eLearning and Software for Education” eLSE 2019 (Vol. 1, pp. 30-38). Carol I National Defence University Publishing House. https://doi.org/10.12753/2066-026X-19-003

Clarke, S., & Arnab, S. (2019). Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach. In L. Elbaek, G. Majgaard, A. Valente, & M. S. Khalid (Eds.), Proceedings of the 13th European Conference on Game Based Learning (pp. 151-159). (Proceedings of the European Conference on Games-based Learning; Vol. 2019-October). UK: Academic Conferences International Limited. https://doi.org/10.34190/GBL.19.004

2018

Arnab, S., Morini, L., & Clarke, S. (2018). Co-Creativity with playful and gameful inspirations. In proceedings of  12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France. pp. 1-7.

Mohamad, F., Morini, L., Minoi, J., & Arnab, S. (2018. Engaging Primary Schools in Rural Malaysia with Game-based Learning: Culture, Pedagogy, Technology, In Proceedings of 12th European Conference on Game-Based Learning, 4-5 Oct 2018. Sophia Antipolis, France, pp 433-440.

Liliana Vale Costa, Ana Isabel Veloso, Michael Loizou & Sylvester Arnab (2018) Games for active ageing, well-being and quality of life: a pilot study, Behaviour & Information Technology, 37:8, 842-854, DOI: 10.1080/0144929X.2018.1485744

Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., … Clarke, S. (2018). Case study: Game design thinking as a strategy for community engagement in a rural indigenous village. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018 (Vol. 2018-October, pp. 422-432). Dechema e.V..

Clarke, S.Collins, B.Flynn, D.Arnab, S. (2018). Gamifying the university library: Using RPG maker to re-design library induction and online services. Proceedings of the European Conference on e-Learning, ECEL 

Andreea Stefan, I., Ștefan, A., Gheorghe, A. F., Yanez, P., Loizou, M., Arnab, S., & Beaufoy, J. (2018). Blending context-aware challenges into learning environments. In M. Ciussi (Ed.), 12th European Conference on Games Based Learning: ECGBL 2018 (pp. 634-642). Academic Conferences and Publishing International Limited.  https://doi.org/10.5281/zenodo.1420965

Lewis, Mark & Arnab, Sylvester & Morini, Luca & Clarke, Samantha & Masters, Alex & Klopfenstein, Lorenz & Bogliolo, Alessandro & Delpriori, Saverio. (2018). Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games. 10.1109/VS-Games.2018.8493412.

Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L., & Baalsrud Hauge, J. M. (2018). Location-based Metagames for Learning. Paper presented at International scientific conference on “eLearning and software for education”, eLSE 2018, Bucharest, Romania.

Duncan, M., Clarke, S., Myers, T., Tallis, J., & Arnab, S. (2018). A gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module. Practice and Evidence of the Scholarship of Teaching and Learning in Higher Education – PESTLHE(in press).

Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018). Breaking barriers to game-based learning for active ageing and healthy lifestyles. Paper presented at 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018, Vienna, Austria.

Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L., & Baalsrud Hauge, J. M. (2018). Location-based Metagames for Learning. Paper presented at International scientific conference on “eLearning and software for education”, eLSE 2018, Bucharest, Romania.

2017

Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention development process.. British Journal of  Educational Technology, 48: 279–312. doi:10.1111/bjet.12377

Arnab S. (2017), Playful and Gameful Learning in a Hybrid Space. In: Vaz de Carvalho C., Escudeiro P., Coelho A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham, PP 9-14

Arnab, S., Morini, L., Green, K., Masters, A., & Bellamy-Woods, T. (2017). We are the Game Changers: An Open Gaming Literacy ProgrammeInternational Journal of Game-Based Learning (IJGBL), 7(3), 51-62. doi:10.4018/IJGBL.2017070105

Clarke, S., Arnab, S., Lewis, M., Morini, L., Depriori, S., Bogliolo, A., & Klopfenstein, L. (2017). A gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 (pp. 79-87). Academic Conferences and Publishing International Limited.

Città G., Arnab, S., Augello, A., Gentile, M.,  Zielonka, S.I., Ifenthaler, D.,  Infantino, I., La Guardia, D., Manfrè, A.  &Allegra, M.  (2017), Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities. In: De Pietro G., Gallo L., Howlett R., Jain L. (eds) Intelligent Interactive Multimedia Systems and Services 2017. KES-IIMSS 2017. Smart Innovation, Systems and Technologies, vol 76. Springer, Cham. DOI: 10.1007/978-3-319-59480-4_20

Jali S.K., Arnab S. (2017) The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games. In: Vaz de Carvalho C., Escudeiro P., Coelho A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham

Bourazeri, A., Bellamy-Wood, T., & Arnab, S. (2017). EnCity: A serious game for empowering young people with Down’s syndrome. In 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. DOI: 10.1109/SeGAH.2017.7939267

Bourazeri A., Pitt J., Arnab S. (2017) Social Mpower: An Educational Game for Energy Efficiency. In: Vaz de Carvalho C., Escudeiro P., Coelho A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham

2016

Lameras, P., Arnab, S., Dunwell, I., Stewart, C., Clarke, S. and Petridis, P. (2016), Essential features of serious games design in higher education: Linking learning attributes to game mechanics. British Journal of Educational Technology. doi: 10.1111/bjet.12467

Proulx, J-N., Romero, M., & Arnab, S. (2016). Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based LearningSimulation and Gaming48(1), 81-97. DOI: 10.1177/1046878116674399

Clarke, S., Peel, D., Arnab, S., Morini, L., Keegan, H. &Wood, O. (2017). EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education, International Journal of Serious Games, pp. 73-86. DOI 10.17083/ijsg.v4i3.180

Stefan, A., Stanescu, I. A., Hauge, J. B., & Arnab, S. (2016, January). APPROACHING ASSESSMENT IN EDUCATIONAL GAMES. In The International Scientific Conference eLearning and Software for Education(Vol. 1, p. 485). ” Carol I” National Defence University.

Arnab, S. (2016) – Gamification as Responsible Experience Design, First Person Scholar, http://www.firstpersonscholar.com/gamification-as-responsible-experience-design/

Clarke, S., Arnab, S., Keegan, H., Morini, L., & Wood, O. (2016). EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. In R. Bottino, J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance. (Vol. 10056, pp. 144-153). Switzerland: Springer. DOI: 10.1007/978-3-319-50182-6_13

Jali, S. K., & Arnab, S. (2016). The Andragogical Perspectives of Older People’s Interaction with Digital Game Technologies: Gameplay on Gesture and Touch‐Based Platforms. 319. Paper presented at 10th European Conference on Games Based Learning, Paisley, United Kingdom.

Clarke, S., Arnab, S. & Morini, L (2016). EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. Games Learning Society Conference. Aug 2016

Charitonos, K., Morini, L.,Arnab, S., Wilson, TC., Brick, B., Bellamy-Wood T. & Van Leeuwen, G. (2016). Urban Explorations for language learning: A gamified approach to teaching Italian in a university context, EuroCall 2016, Cyprus. Aug 2016.

Bourazeri, A., Pitt, J. & Arnab, S. (2016). Social Mpower: An Educational Game for Energy Efficiency, SGames 2016, Porto, June 2016.

Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J. (Oct 2016). Competition and collaboration using a social and gamified online learning platform. Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016, p. 19-26.

Clarke, S., Arnab, S. & Morini, L, Wood, O., Green, K. & Master, A. (2016). EscapED: A Framework for Creating Live-Action, Interactive Games for Higher/Further Education Learning and Soft Skills Development. ECGBL 2016, Paisley, Oct 2016

Charitonos, K., Morini, L.,Arnab, S., Wilson, TC., Brick, B., Bellamy-Wood T. & Van Leeuwen, G. (2016). Urban Explorations for language learning: A gamified approach to teaching Italian in a university context, In S. Papadima-Sophocleous, L. Bradley & S. Thouesny (Eds). CALL Communities and Culture – Short paper from EuroCALL 2016 (pp 1-6) Dublin:Research-Publishing.net Cyprus.

Clarke, C., Arnab, S. & Lameras, P. (2016). Creating meaningful gamification in an educational simulation using learning objective to game objective mapping. ECGBL 2016, Paisley, Oct 2016

Morini, L., Charitonos, K., Arnab, S., Cervi-Wilson, T., Brick, B., Bellamy-Wood, T., & Van Leeuwen, G. (2016). ImparApp: Designing and piloting a game-based approach for language learning. In L. Boyle, & T. M. Connolly (Eds.), Proceedings of the European Conference on Games-based Learning. (Vol. 2016, pp. 1005-1009). Reading, UK: Academic Conferences and Publishing International Limited.

Clarke, S., Lameras, P. & Arnab, S. (In press) SimAULA: Creating Higher-Level Gamification, through adoption of a Learning-Objective to Game-Objective Mapping Approach. ECGBL 2016, Paisley, Oct 2016

Thong, L. P., Stewart, C., Lameras, P., & Arnab, S., (2016), ‘From Students to Design Practitioners–Implementing Role-Playing Experience in Digital Media Classes using Virtual Designer, a 3d Digital Role-Playing Game’, Proceedings of the International Symposium on Teaching Education, and Learning, ISSN 2409-1855, 5-22 (Best Paper Award)

Thong, L. P., Stewart, C., Lameras, P., & Arnab, S., (2016) Virtual Designer – Digital Role-Playing Game for Knowledge Transferal in Design Education, ECGBL. Academic Conferences Limited, October 2016.

2015

Arnab, S. and Clarke, S. (In press). Towards a trans-disciplinary methodology for a game-based intervention development process. British Journal of Educational Technology. doi: 10.1111/bjet.12377 (Early view)

Arnab, S. (2015). Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay, Encyclopaedia of Computer Graphics and Games, Living Reference Work Entry, Springer, pp 1-8

Arnab, S., Nalla, M.,  Harteveld, C. & Lameras, P. (2015). An Inquiry into Gamification Services: Practices, Experience and Insights, In Proceedings of the International Gamification for Business Conference 2015. Ed by. T. Baines, P. Petridis and K. Ridgway. Aston Business School. Birmingham: UK, p. 34–45.

Arnab, S., Tombs, G., Duncan, M., Smith, M., & Star, K. (2015, December). Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach. In International Conference on Games and Learning Alliance (pp. 452-460). Springer International Publishing.

Georgieva, G., Arnab, S., Romero, M. & de Freitas, S. (2015) Transposing freemium business model from casual games to serious games, Entertainment Computing, Elsevier, 9: 29-41

Baalsrud Hauge, J., Stanescu, I., Arnab, S. , Moreno-Ger, P , Lim, T., Serrano-Laguna, A., Lameras, P. , Hendrix, M., Kiili, K., Ninaus, M., de Freitas, S., Mazzetti, A., Dahlbom, A. and Degano, C. (2015), Learning Analytics Architecture to Scaffold Learning Experience through Technology-based MethodsInternational Journal of Serious Games 02/2015; 2(1):2384-8766. DOI: 10.17083/ijsg.v2i1.38

Lameras, P.,  Tsiatsos, T.,  Petridis, P., Tolis, D.,  Liarokapis, F., Anastasiadou, D.,  Protopsaltis, A.,  Hendrix, M.,  Arnab, S.(2015). Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem, in Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on , vol., no., pp.348-352, 19-20 Nov. 2015
doi: 10.1109/IMCTL.2015.7359617

Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., de Freitas, S., Louchart, S., Suttie, N., Berta, R. and De Gloria, A. (2015), Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46: 391–411. doi: 10.1111/bjet.12113

Hauge, J. B., Stãnescu, I. A., Stefan, A., Carvalho, M. B., Lim, T., Louchart, S., & Arnab, S. (2015). Serious Game Mechanics And Opportunities For Reuse. eLearning & Software for Education Issue 2, p19-27.

Arnab, S. , Imiruaye, O. , Liarokapis, F. , Tombs, G. , Lameras, P. , Serrano-Laguna, A. and Moreno-Ger, P. (2015). Towards performance prediction using in Game Measures, in Proceedings of AERA Conference, April 2015, Chicago, USA.

Arnab, S., Moreno-Ger, P., Lim, T., Lameras, P., Hendrix, M., Kiili, K. Baalsrud Hauge, J.(2015). A Conceptual Model towards the Scaffolding of Learning Experience. Games and Learning Alliance, Lecture Notes in Computer Science, Vol. 9221, pp 83-96

de Freitas, S., Gibson, D., Du Plessis, C., Halloran, P., Williams, E., Ambrose, M., Dunwell, I. and Arnab, S. (2014), Foundations of dynamic learning analytics: Using university student data to increase retention. British Journal of Educational Technology, volume 46 (6): 1175-1188. doi: 10.1111/bjet.12212

2014

Kiili, K., Lainema, T., de Freitas, S., & Arnab, S. (2014). Flow framework for analyzing the quality of educational games, Entertainment Computing, Elsevier DOI: 10.1016/j.entcom.2014.08.002

Kiili, K., Perttula, A., Lindstedt, A., Arnab, S., & Suominen, M. (2014) Flow experience as a quality measure in evaluating physically activating collaborative serious games, International Journal of Serious Games, 1(3).

Ninaus, M., Kober, S., Friedrich, E., Dunwell, I., de Freitas, S., Arnab, S., Ott, M., Ravcik, M., Lim, T., Louchar,t S., Bellotti, F., Hannemann, A., Thin, AG. (2014) Neurophysiological methods for monitoring brain activity in serious games and virtual environments: A review. International Journal of Technology Enhanced Learning, 2014, 6(1).

Arnab, S., Moreno-Ger, P., Lim, T., Lameras, P., Hendrix, M., Kiili, K. Baalsrud Hauge, J.(2014). A Conceptual Model towards the Scaffolding of Learning Experience. Games and Learning Alliance Conference, Bucharest, Romania, 2-4 July.

Ian Dunwell, Sara de Freitas, Panagiotis Petridis, Maurice Hendrix, Sylvester Arnab, Petros Lameras, and Craig Stewart. 2014. A game-based learning approach to road safety: the code of everand. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14). ACM, New York, NY, USA, 3389-3398.

Lameras,P., Torrens,K., Petridis,P., Dunwell,I., Hendrix,M., Arnab,S (2014). Training Science Teachers to Design Inquiry-Based Plans through a Serious Game. The Sixth International Conference on Mobile, Hybrid,and On-line Learning, Barcelona Spain, March 23-27

Dunwell, I., Lameras, P., de Freitas, S., Petridis, P., Hendrix, M., Arnab, S., & Star, K. (2014). Providing Career Guidance to Adolescents through Digital Games: A Case Study. International Journal of Game-Based Learning (IJGBL), 4(4), 58-70. doi:10.4018/ijgbl.2014100104

Panese,L., Morosini,D., Lameras,P., Arnab,S, Dunwell,I., Becker,T (2014). Pegaso: A Serious Game to Prevent Obesity HCI International Conference (HCII 2014)

Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Martinez-Ortiz, I., Moreno-Ger, P., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S., Berta, R. (2014) Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism. Lecture Notes in Computer Science, 8359:23-34.

Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S., Brown, D. (2014) Serious game mechanics, workshop on the ludo-pedagogical mechanism. Lecture Notes in Computer Science, 8359:186-189.

Dunwell, I. , Lameras, P. , Petridis, P. , Arnab, S. and de Freitas, Sara (2014) ‘Facilitating intuitive-guided learning in a serious game through integration with a learning content management system ‘ in Proceedings – 2014 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014 (pp: Article number 6915526, Pages 265-272). IEEE

2013

Arnab,S. (2013). Can gamification transform lives?. Pharmaphorum[Online]

Arnab,S. (2013). Hobby to habits. PUBLIC SERVICE REVIEW: HEALTH AND SOCIAL CARE(35), 105-105 [Online]

Arnab,S., Brown,K., Clarke,S., Dunwell,I., Lim,T., Suttie,N., Louchart,S., Hendrix,M., de Freitas,S. (2013). The Development Approach of a Pedagogically-Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting. Computers & Education 69, 15-30 [Online]

Dunwell,I., Arnab,S., Hendrix,M., Petridis,P. (2013). Developing a Digital Game to Support Cultural Learning amongst Immigrants International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at Foundations of Digital Games

Dunwell,I., Lameras,P, de Freitas,S, Petridis,P, Hendrix,M, Arnab,S, (2013). MeTycoon: A Game-Based Approach to Career Guidance International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) Bournemouth, UK

Dunwell,I., Lameras,P, Stewart,C, Petridis,P, Arnab,S, Hendrix,M, de Freitas,S, Gaved,M, Paletta,L (2013). Developing a Digital Game to Support Cultural Learning amongst Immigrants. Paper presented at the 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013), Satellite of the 8th Foundations of Digital Games 2013 (FDG)

Hendrix,M., Dunwell,I., Lameras,P., Arnab,S., Petreidis,P., Stewart,C., De Freitas,S., Backlund,P., Liarokapis,F. (2013). Serious Games and E-Learning Standards: Towards an Integrated Experience. Journal of Advanced Distributed Learning Technology (JADLeT) 1(1),[Online]

Hendrix,M., Knutov,E., Arnab,S., Dunwell,I., Petridis,P., de Freitas,S. (2013). Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning ExperiencesInternational Conference on Mobile, Hybrid, and On-line Learning (eL&mL) IARIA

Hendrix,M., Lameras,P., More,B., Petridis,P., Dunwell,I., Arnab,S., Stewart,C., Hensman,J., de Freitas,S. (2013). The Open Innovation Exchange Platform – Experiences of implementing a buisiness community engagement platform for channeling IP development and collaboration with local buisinesses International Conference on e-Buisiess Engineering (ICEBE)

Hendrix,M., Protopsaltis,A., Dunwell,I., Petridis,P., Arnab,S., de Freitas,S. (2013). Repurposing, Integrating, and Rating Serious Games as Learning Objects in Jovanovic,J. and Chiong,R. (ed.) Technological and Social Environments for Interactive Learning. Informing Science Press, Santa Rosa, CA, USA

Ketamo,H., Kiili,K., Arnab,S., Dunwell,I. (2013). Integrating games into school: Towards new teachership. in New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration. US: IGI Global, 114-135

Kiili,K., de Freitas,S., Arnab,S. (2013). The Design Principles for Flow Experience in Educational GamesEntertainment Computing, Elsevier

Kiili, K., Perttula, A., Arnab, S. & Suominen, M. (2013). Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. In proceedings of The Games and Learning Alliance conference 2013.

Lameras,P., Petridis,P., Dunwell,I., Hendrix,M., Arnab,S., de Freitas,S., Stewart,C. (2013). Game-based Approach for Raising Awareness on Sustainability Issues in Public Spaces. The Spring Servitization Conference: Servitization in the multi-organisation enterprise 20-21 May 2013 Aston Business School Birmingham, UK

Pisipunth,C., Petridis,P., Lameras,P., Hendrix,M., Protopsaltis,A., Dunwell,I., Arnab,S., de Freitas,S. (2013). Behavioural and attitudinal change in Serious Games used for Environmental purposes. Simulation & Gaming 2013,

Stanescu,I., Warmelink,H., Lo,J., Arnab,S., Francesca,D., Mooney,J. (2013). Accessibility, Reusability and Interoperability in the European Serious Games Community. 9th International Science Conference in eLearning and Software for Education (ELSE)

Petridis, P., Dunwell, I., Liarokapis, F., Arnab, S., et al.,(2013) The Herbert Virtual Museum, Journal of Electrical and Computer Engineering, vol. 2013, Article ID 487970, 8 pages, 2013. doi:10.1155/2013/487970

Joshi, P., Kehal, I., Newby, K., Bayley, J., Arnab, S., Clarke, S. & Baxter, A. (2013). Evaluation of a serious game intervention to improve psychological preparedness for avoiding sexual coercion. In PSYCHOLOGY & HEALTH (Vol. 28, pp. 234-234).

2012

Arnab,S., Berta,R., de Freitas,S., Earp,J., Popescu M., Romero,M., Stanescu,I., Usart M. (2012). Framing the Adoption of Serious Games in Formal Education. Electronic Journal of e-Learning . ISSN: 1479-4403

Arnab,S., Brown,K., Clarke,S. (2012). Serious Game for relationships and sex education (RSE): Eliminating Pressure and coercion in Adolescent Relationships 6th European Conference on Games Based Learning

Arnab,S., Dunwell,I., Debattista,K. (2012), Serious Games for Healthcare: Applications and Implications,. [Online]

Arnab,S., Solanki,M. (2012). Breast Assessment in a Mixed Reality Environment through Tactile Perception 17th Annual CyberPsychology and CyberTherapy Conference (CYBER17)

Brown,K., Arnab,S., Bayley,J., Newby,K., Joshi,P., Judd,B., Baxter,A. & Clarke,S. (2012). Tackling sensitive issues using a game-based environment: Serious game for relationships and sex education (RSE) The 17th Annual CyberPsychology and CyberTherapy Conference (CYBER17). Studies in health technology and informatics 181:165-71

Clarke,S., Arnab,S., Brown,K., Dunwell,I. (2012). A game-based approach to relationship guidance for adolescents VS-Games 2012, Procedia Computer Science series. Elsevier, 15, 38-44

Hendrix,M., Knutov,E., Auneau,L., Protopsaltis,A., Arnab,S., Dunwell,I., Petridis,P., de Freitas,S. (2012). Authoring Adaptive Serious Games, poster European Conference on Technology Enhanced Learning (EC-TEL)

Hendrix,M., Protopsaltis,A., Rolland,C., Dunwell,I., de Freitas,S., Arnab,S., Petridis,P., Llanas,J. (2012). Defining a Metadata Schema for Serious Games as Learning ObjectsInternational Conference on Mobile, Hybrid, and On-line Learning (eL&mL) IARIA

Hendrix,M., Taibi,D., Dietze,S., Protopsaltis,A., Dunwell,I., Mitsopoulou,E., Bamidis,P., Spachos,D., de Freitas,S., Petridis,P., Arnab,S,N., Dovrolis,E., Kaldoudi (2012). Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources 2nd International Workshop on Learning and Education with the Web of Data (LiLe2012) collocated with World Wide Web (WWW2012) ACM

Kiili,K., de Freitas,S., Arnab,S. (2012). The Design Principles for Flow Experience in Educational Games VS-Games 2012, Procedia Computer Science series. Elsevier, 15, 78-91

Minoi,J., Robert,A. J., Arnab,S., Yeo,A. (2012). Story-telling and Narrative Methods With Localised Content to Preserve Knowledge 6th European Conference on Games Based Learning

Petridis,P., Dunwell,I., Arnab,S., de Freitas,S. (2012). A Review for building Smart Spaces inStudies in Computational intelligence. Springer Verlag

Petridis,P., Dunwell,I., Arnab,S., Protopsaltis,A., Hendrix,M., de Freitas,S. (2012). Game Engines Selection Framework for High-Fidelity Serious Applications. International Journal of Interactive worlds 2012,

Romero,M., Usart,M., Ott,M., Earp,J., de Freitas,S., Arnab,S. (2012). Learning through playing For or against each other? Promoting Collaborative Learning in Digital Game Based Learning.ECIS 2012

Scarle,S., Arnab,S., Dunwell,I., Petridis,P., Protopsaltis,A., de Freitas,S. (2012). E-commerce transactions in a virtual environment: virtual transactions. Electronic Commerce Research12(3), 379-407. ISSN: 1389-5753

Minoi, J. L., Jupit, A.R.Jati, Giles, D., Arnab, S. (2012). Facial expressions reconstruction of 3D faces based on real human data, Computational Intelligence and Cybernetics (CyberneticsCom) 2012 IEEE International Conference, pp. 185-189, 2012.

2011

Arnab,S., Petridis,P., Dunwell,I., de Freitas,S. (2011). Tactile Interaction in an Ancient World on a Web Browser. International Journal of Computer Information Systems and Industrial Management Applications 3, 687-695. ISSN: 2150-7988

Arnab,S., Petridis,P., Dunwell,I., de Freitas,S. (2011). Enhancing learning in distributed virtual worlds through touch: a browser-based architecture for haptic interaction in Ma,M., Oikonomou,A., Jain,L.,C. (ed.) Serious Games and Edutainment Applications. Springer Verlag. ISBN: 978-1-4471-2160-2

Arnab,S., Solanki,S., Raja,V. (2011). Breast assessment in a mixed reality environment through tactile perception. IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems (VECIMS)

Bellotti,F., Ott,M., Arnab,S., de Freitas,S., Kiili,K., De Gloria,A. (2011). Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms. European Conference on Game-Based Learning (ECGBL)

Dunwell,I., Petridis,P., Arnab,S., Protopsaltis,A., de Freitas,S., Hendrix,M. (2011). Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System ALICE: International Workshop on Adaptive Learning via Interactive, Collaborative and Emotional approaches, at International Conference on Intelligent Networking and Collaborative Systems (INCoS)[Online]

Jupit,A.J.R., Minoi,J.L., Arnab,S., Yeo,A.W. (2011). Cross-cultural awareness in game-based learning using a TPACK approach. The Int. Workshop on Internationalisation of Products and Systems

Petridis,P., Dunwell,I., Arnab,S., Arnab,S., Scarle,S., Qureshi,A., de Freitas,S., Protopsaltis,A., Star,K. (2011). Building Social Communities around Alternate Reality Games. IEEE International Conference in Games and Virtual Worlds for Serious Applications (VS Games)

Popescu,M., Stanescu,I., Arnab,S., Berta,R., de Freitas,S., Earp,J., Romero,M., Usart,M. (2011). Serious Games in Formal Education: Discussing some Critical Aspects. European Conference on Games Based Learning

Protopsaltis,A., Auneau,L., Dunwell,I., de Freitas,S., Petridis,P., Arnab,S., Hendrix,M. (2011). Scenario-based Serious Games Repurposing. ACM SIGDOC International Conference on Design of Communication, ACM

2010

Arnab,S., Petridis,P., Dunwell,I., de Freitas,S. (2010). Touching artifacts in an ancient world on a browser-based platform. IADIS International Conference: Web Virtual Reality and Three-Dimensional Worlds, IADIS

Arnab,S., Protopsaltis,A., Minoi,J.L., Dunwell,I., de Freitas,S. (2010). Promoting cross-cultural awareness through exposure in game-based learning. Technology Newsletter 12(1), 40-43

2008

Arnab,S., Raja,V. (2008). A Deformable Surface Model for Soft Volume Simulation European conference on modelling and simulation, European Council for Modelling and Simulation, 541-547

Arnab,S., Raja,V. (2008). A Deformable Surface Model with Volume Preserving Springs.International Conference on Articulated Motion and Deformable Objects, Springer Verslag, 259-268

Arnab,S., Raja,V. (2008). Chapter 4: Simulating a Deformable Object Using a Surface Mass Spring System. International Conference on Geometric Modeling and Imaging, IEEE Computer Society

Arnab,S., Solanki,M., Raja,V. (2008). A Deformable Surface Model for Breast Simulation.International Conference of the Society for Medical Innovation and Technology

2007

Arnab,S., Raja,V. (2007). Irregular Surface Mesh Topology for Volumetric Deformable Model.International Conference and Workshop

2004

Arnab,S., Minoi,J.L., Phang,E. (2004). Digital Motion Data Analysis for Video Surveillance.International Conference on Work with Computing Systems

Iskandar,D.N., Ibrahim,R., Minoi,J.L., Arnab,S., Ishak,T.A. (2004). Virtual Environments for Tourism in Kuching City. The 7th International Conference on Work with Computing Systems

2003

Minoi,J.L., Arnab,S., Seah,C.P., Ooi,C.L., Tan,G.M. (2003). Video Surveillance and Monitoring Motion Detection. The 7th International Conference on Work with Computing Systems

2002

Arnab,S., Efford,N., Minoi,J.L. (2002). Visualising Image Processing and Computer Vision Techniques: Effective Teaching and Learning South-East Asian Association for Institutional Research Conference (SEAAIR)

Arnab,S., Efford,N., Minoi,J.L., (2002). Visualising Image Processing andComputer Vision Techniques: An Interactive Software Tool for Teaching and Learning(Design). Higher Education for the 21st Century

Hazlizan,A., Minoi.,J.L., Arnab,S., (2002). Plagiarism in Higher Local Education. Higher Education for the 21st Century

Minoi,J.L., Green,P., Arnab,S., (2002). Navigation Application with Mobile Telephony: Shortest-path. Map Asia

1 Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s