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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: education

Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

Earlier this month, Prof Katherine Wimpenny and I travelled to Indonesia as part of the British Council funded BRIDGE-HE project … More

disability inclusion, education, inclusive education, learning, news, playful learning, teaching, writing

Designing for Inclusion: From CreativeCulture to ACES and Beyond

At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More

community-engaged, education, equitable, game-based learning, inclusive, learning, play, teaching, technology

Reflections on 2024 – Seeding Sustainable Change Through Frugal Play and Global Partnerships

I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More

education, games, learning, play, research, teaching, writing

Exploring Hybrid Learning Spaces – Chapter 2

Welcome back to the ongoing series celebrating the fourth anniversary of “Game Science in Hybrid Learning Spaces.” In this post, … More

education, hybrid learning, learning, online-learning, teaching, technology

Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant

I am thrilled to announce that we have been awarded the UK-Indonesia Disability Inclusion Partnerships Grant by the esteemed British … More

accessibility, disability, education, higher-education, inclusion, play

Reflecting on 2023: A Year of Collaboration and Progress for GameChangers

As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More

case-study, collaboration, education, game design, game-based intervention, game-based learning, gamechangers, games, gamification, GBL, news, play, serious games, technology
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Top 5 Posts

  • Diversity in Games
    Diversity in Games
  • Mini track call for papers on Pervasive and Ubiquitous gaming for learning
    Mini track call for papers on Pervasive and Ubiquitous gaming for learning
  • Immersive narrative - a collaboration with colleagues at Coventry University
    Immersive narrative - a collaboration with colleagues at Coventry University
  • Exploring Hybrid Learning Spaces – Chapter 2
    Exploring Hybrid Learning Spaces – Chapter 2

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