My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More
Tag: game-based learning
#BeaconingEU and #C4Rs at #ECGBL17
ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More
CreativeCulture in Borneo
Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More
Playful and gameful learning in a hybrid space
Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More
Re-Mixing Play
Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More
Early view – marrying learning and games for #seriousgames #gamification design in #highereducation
A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More
Immersive narrative – a collaboration with colleagues at Coventry University
There are so many variables that influence human behaviours, attitudes, habits and actions, and understanding people as individuals is a … More
Article accepted for publication – Simulation and Gaming
The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics. … More