My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More
Tag: pervasive learning
Think Hybrid
I have been talking about hybrid solutions powered by games and play as inspirations a lot this year. Our projects … More
Midway through Beaconing
The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More
#DisruptiveBytes – EU-Funded Game-based projects
In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More
Being hybrid in a digital age
I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More
Playful and gameful learning in a hybrid space
Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More
Quick reflection on @disrupt_learn, #gamescience and associated areas
A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More
Quick video of #BeaconingEU Kick Off 19th January
The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described … More