The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More
Tag: pervasive gaming
#DisruptiveBytes – EU-Funded Game-based projects
In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More
Being hybrid in a digital age
I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More
Coventry meets Italy in a location-based game
We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the … More
Reblog: Why you shouldn’t always aim for perfection in game design
Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More
Quick video of #BeaconingEU Kick Off 19th January
The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described … More
Borderless learner: A super learner in a hybrid learning space
Thinking about the topic for my TEDx talk today. 23rd January is not long to go. I have been … More
Work-Life-Play blend – visiting fellowship in America
I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area … More
Design cases, pervasive and gamified learning
Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More