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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: GBL

What Remains After a Project Ends? Reflecting on the ACES Journey

When we began ACES in 2020, we could not have anticipated quite how central the idea of resilience would become … More

game-based learning, game-based intervention, GBL, play

GameChangers: A Decade of Playful, Frugal and Participatory Innovation

From an initiative to an evolving programme of research, practice, and impact Founded in 2015, GameChangers began with a relatively … More

game design, game-based learning, games, gamification, GBL, play, serious games

Celebrating Four Years of “Game Science in Hybrid Learning Spaces”

As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More

game-based intervention, game-based learning, games, gamification, GBL, hybrid learning, pervasive learning, play, serious games

Reflecting on 2023: A Year of Collaboration and Progress for GameChangers

As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More

case-study, collaboration, education, game design, game-based intervention, game-based learning, gamechangers, games, gamification, GBL, news, play, serious games, technology

ACES & QS Reimagine Education Awards 2023

Thrilled to share the fantastic news that our project, ACES, clinched the Bronze Award at the QS Reimagine Education Awards … More

GBL, play, playful learning, resilience

Mapping learning aspects to mini-game elements

We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design … More

gamification, GBL, lmgm, microlearning, minigame

The Book – Part 3 – Free Preview on Amazon …

Part 1 of this series of insights sets the context and premise for the book. Part 2 briefly touches on … More

games, gamification, GBL, routledge

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More

games, gamification, GBL, play, playful learning, research

Press Pause…

It has been a while since I last published a post. Yes. This year has been pretty hectic so far. … More

gamification, GBL, play

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

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Top 5 Posts

  • What Remains After a Project Ends? Reflecting on the ACES Journey
    What Remains After a Project Ends? Reflecting on the ACES Journey
  • Diversity in Games
    Diversity in Games
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
    Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
    Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
  • GameChangers: A Decade of Playful, Frugal and Participatory Innovation
    GameChangers: A Decade of Playful, Frugal and Participatory Innovation

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