Co-creativity inspired by play and games

Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations to Samantha Clarke and the team! And also a big thank you to all the speakers! I will have a separate post on the event soon with photos, twitter feeds and some statistics!

We submitted an abstract to ECGBL 2018, inspired by this keynote piece aiming to discuss the importance of a co-creative process inspired by playful and gameful perspectives.

The abstract is as follows:

Co-Creativity with playful and gameful inspirations

This paper will discuss the importance of co-creativity in facilitating an engaging learning process based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE).  Taking into account the relationships between play, technology and learning, the design of the initiative itself fully embraces and accommodates for the creation and development of games of any typology (board games, card games, digital games, etc.)  and playful solutions (gamified products) as freely chosen by the participants, be them students or staff. By engaging in these practices, participants were intended to obtain valuable knowledge in creative and collaborative problem solving, experience game design and development process and even, possibly, address real challenges and opportunities in their communities. The focus however is on the creative process rather than the end products/solutions produced by the participants. The paper will specifically discuss the methodology and findings from an experimental module developed based on the approach involving level 2 undergraduate students (n=30) from the different schools and faculties at Coventry University, UK. Based on the qualitative feedback and reflections collected in week 5 and week 10 of the modules, the co-creative process inspired by play and games demonstrates that through the process, students discover the importance of elements such as empathy, purpose, meaning, art and teamwork in their learning regardless of the specific disciplines they are pursuing.

The Remix Play keynote slides:

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