I have been thinking a lot recently about values-based design and, more specifically, what it might mean to approach design … More
Category: study
What Remains After a Project Ends? Reflecting on the ACES Journey
When we began ACES in 2020, we could not have anticipated quite how central the idea of resilience would become … More
Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
Six years ago, in May 2020, Game Science in Hybrid Learning Spaces was published at a moment when education was … More
Ludic Design in 2025: Community, Care, and Purposeful Play
As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in … More
Designing for Inclusion: From CreativeCulture to ACES and Beyond
At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More
One Year Anniversary! Game Science in Hybrid Learning Spaces
It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect … More
Playful learning for developing resilience?
It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More
Mapping learning aspects to mini-game elements
We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design … More
Can educators be a game designer and a co-author of gamified learning?
Games, which are more readily embedded into existing educational practices, are more likely to be accepted by educators as useful … More
Co-creativity inspired by play and games
Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations … More