The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it is a mammoth task to actually get every single experts as part of the design and development team. Based on the experience we had in the domain, myself and Samantha Clarke decided to synthesise the approach and considerations into a model that could be used as guidelines for ensuring some kind of rigour to game-based intervention methodology.
You can access the publication and official publisher’s blog post and other resources here:
- Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention development process. British Journal of Educational Technology, 48: 279–312. doi:10.1111/bjet.12377
- The publisher’s blog post
- GameChangers’ portfolio
And thanks to Samantha Clarke and Sarah Kernarghan-Andrews, we now have a playlist that further elaborates on the model: