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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: gamification

From GameChangers to Global Impact: Evolving a Ludic Research Trajectory

Over the years, one of the most meaningful aspects of our work has been watching how ideas evolve through practice. … More

Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers

We are currently supporting two exciting pilot projects developed through the CreaTech Frontiers initiative, where freelancers and creative practitioners have … More

game-based intervention, games, gamification, play, serious games

Six Years On: Reflecting on Game Science in Hybrid Learning Spaces

Six years ago, in May 2020, Game Science in Hybrid Learning Spaces was published at a moment when education was … More

Nine Years of RemixPlay: From Playful Provocation to Living Practice

This morning, my iPhone reminded me that nine years ago today, we were hosting our very first RemixPlay. A room … More

play

Ludic Design in 2025: Community, Care, and Purposeful Play

As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in … More

game-based intervention, game-based learning, play, playful learning

Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project

Two new articles published this summer capture the journey and insights from the ACES project, which I had the privilege … More

community-engaged research, play, playful learning

Exploring the Future of Creative Tech with CreaTech Frontiers

We’re excited to share that members of the GameChangers Ludic Design Group (myself, Petros Lameras, and Mark Lewis) are now … More

Back to Borneo: Co-Creating with Community through FAiR

From 22 to 31 May, I had the privilege of being back on the ground in Sarawak, Malaysia; this time … More

art, travel

Reflections on 2024 – Seeding Sustainable Change Through Frugal Play and Global Partnerships

I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More

education, games, learning, play, research, teaching, writing

Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning

As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More

game-based learning, games, hybrid learning, pervasive learning, play, serious games

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Top 5 Posts

  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026
    From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026
  • Mapping learning aspects to mini-game elements
    Mapping learning aspects to mini-game elements
  • Design cases, pervasive and gamified learning
    Design cases, pervasive and gamified learning

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