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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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What if we designed through playful values?

I have been thinking a lot recently about values-based design and, more specifically, what it might mean to approach design…

play

What Remains After a Project Ends? Reflecting on the ACES Journey

When we began ACES in 2020, we could not have anticipated quite how central the idea of resilience would become…

game-based intervention, game-based learning, GBL, play

GameChangers: A Decade of Playful, Frugal and Participatory Innovation

From an initiative to an evolving programme of research, practice, and impact Founded in 2015, GameChangers began with a relatively…

game design, game-based learning, games, gamification, GBL, play, serious games

From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action

On 5 August 2026, the FAiR (Frugal Artist-in-Residence) Exhibition officially opened at the Gallery in Coventry University’s Delia Derbyshire Building,…

play

From Pilot to Practice: Evaluating Playful Learning in Project Management through RE:PLAY

Teaching project management presents a familiar challenge. While students can learn planning tools, risk management techniques and project methodologies through…

play, playful learning

From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026

There was a time when much of my research life revolved around deformable models, force feedback devices, soft tissue simulation,…

haptics, serious games, simulation

From GameChangers to Global Impact: Evolving a Ludic Research Trajectory

Over the years, one of the most meaningful aspects of our work has been watching how ideas evolve through practice.…

Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers

We are currently supporting two exciting pilot projects developed through the CreaTech Frontiers initiative, where freelancers and creative practitioners have…

game-based intervention, games, gamification, play, serious games

Six Years On: Reflecting on Game Science in Hybrid Learning Spaces

Six years ago, in May 2020, Game Science in Hybrid Learning Spaces was published at a moment when education was…

Rediscovering Jon Bellion: Play, Process, and the Making of Meaning

I recently found myself returning to Jon Bellion’s making of video for Guillotine. Not out of nostalgia, but out of…

play

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Top 5 Posts

  • What if we designed through playful values?
    What if we designed through playful values?
  • Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
    Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
  • CreativeCulture workshop in Coventry, 8th Oct
    CreativeCulture workshop in Coventry, 8th Oct
  • Mapping learning aspects to mini-game elements
    Mapping learning aspects to mini-game elements
  • Reports on Learning Analytics, Flow and Serious Games Mechanics
    Reports on Learning Analytics, Flow and Serious Games Mechanics

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