In a world where education plays a crucial role in shaping the future, innovative approaches are needed to address the…
Diversity in Games
I was recently approached by a student at our university, who is carrying out research into cultural representations in games.…
The ACES Tour 2022
In November and December 2022, the ACES Coventry team embarked on an inspiring and humbling field trip to Vietnam, Indonesia,…
Grateful for 2021 and here’s to 2022
2021… what can I say. We had a lot of practice in 2020, which made 2021 a lot more palatable……
One Year Anniversary! Game Science in Hybrid Learning Spaces
It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect…
Playful learning for developing resilience?
It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so…
Mapping learning aspects to mini-game elements
We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design…
The Book – Part 5 – Remixing Games and Gameplay
See – Part 1 – Part 2 – Part 3 – Part 4 – of the series of reflections on…
The Book – Part 4 – Open education, free play, and pervasive gameplay…
I hope that those, who have had the opportunity to read the book or parts of it, have gained new…
Silent disco and “socially-distanced” classroom learning
Will social distancing be a norm post-lockdown? As educational institutions are starting to open up – social distancing will still…