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Sylvester Arnab

Sylvester Arnab

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A researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Mapping learning aspects to mini-game elements

We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design…

gamification, GBL, lmgm, microlearning, minigame

The Book – Part 5 – Remixing Games and Gameplay

See – Part 1 – Part 2 – Part 3 – Part 4 – of the series of reflections on…

book, game science, gamification

The Book – Part 4 – Open education, free play, and pervasive gameplay…

I hope that those, who have had the opportunity to read the book or parts of it, have gained new…

Silent disco and “socially-distanced” classroom learning

Will social distancing be a norm post-lockdown? As educational institutions are starting to open up – social distancing will still…

The Book – Part 3 – Free Preview on Amazon …

Part 1 of this series of insights sets the context and premise for the book. Part 2 briefly touches on…

games, gamification, GBL, routledge

The Book – Part 2 – The inspirations…

Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in…

book, creativity, game design, games, gamification, play, research

The Book – Part 1- The premise…

The book that I have been working on for the past couple of years has finally been published by Routledge…

book, games, gamification, research

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’…

games, gamification, GBL, play, playful learning, research

Press Pause…

It has been a while since I last published a post. Yes. This year has been pretty hectic so far.…

gamification, GBL, play

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful…

creativity, culture, games, gamification, GBL, malaysia, research

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