We are currently supporting two exciting pilot projects developed through the CreaTech Frontiers initiative, where freelancers and creative practitioners have…
Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
Six years ago, in May 2020, Game Science in Hybrid Learning Spaces was published at a moment when education was…
Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
I recently found myself returning to Jon Bellion’s making of video for Guillotine. Not out of nostalgia, but out of…
From FAiR to FAiR4All: A ‘Glocal’ Journey of Playful, Frugal, and Community-Engaged Environmental Action
In August 2026, the Delia Derbyshire Building will host FAiR4All, a new exhibition under the GameChangers RemixPlay Summit Series (to…
From Play to Practice: Rethinking Project Management through Playful Learning
As part of the ESRC-Funded RE:PLAY Project, we recently piloted a playful learning approach to project management within an engineering…
Nine Years of RemixPlay: From Playful Provocation to Living Practice
This morning, my iPhone reminded me that nine years ago today, we were hosting our very first RemixPlay. A room…
Ludic Design in 2025: Community, Care, and Purposeful Play
As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in…
Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
Earlier this month, Prof Katherine Wimpenny and I travelled to Indonesia as part of the British Council funded BRIDGE-HE project…
Designing for Inclusion: From CreativeCulture to ACES and Beyond
At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over…
Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
Two new articles published this summer capture the journey and insights from the ACES project, which I had the privilege…