We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design…
The Book – Part 5 – Remixing Games and Gameplay
See – Part 1 – Part 2 – Part 3 – Part 4 – of the series of reflections on…
The Book – Part 4 – Open education, free play, and pervasive gameplay…
I hope that those, who have had the opportunity to read the book or parts of it, have gained new…
Silent disco and “socially-distanced” classroom learning
Will social distancing be a norm post-lockdown? As educational institutions are starting to open up – social distancing will still…
The Book – Part 3 – Free Preview on Amazon …
Part 1 of this series of insights sets the context and premise for the book. Part 2 briefly touches on…
The Book – Part 2 – The inspirations…
Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in…
The Book – Part 1- The premise…
The book that I have been working on for the past couple of years has finally been published by Routledge…
2020 and beyond…
2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’…
Press Pause…
It has been a while since I last published a post. Yes. This year has been pretty hectic so far.…
Can educators be a game designer and a co-author of gamified learning?
Games, which are more readily embedded into existing educational practices, are more likely to be accepted by educators as useful…