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Sylvester Arnab

Sylvester Arnab

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A researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: playful learning

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More

games, gamification, GBL, play, playful learning, research

Midway through Beaconing

The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

CreativeCulture in Borneo

Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More

design thinking, game design, game-based learning, gamification, newton, play, playful learning

What is your story?

Understanding abstract concepts can be a bit tricky if they are not relatable. Personalising narratives around a topic or a … More

game-based learning, gamification, GBL, playful learning

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Top Posts & Pages

  • Mapping learning aspects to mini-game elements
  • [Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process
  • About
  • Publications
  • CV
  • Remixing play into a gameplan
  • Featured Projects
  • Silent disco and “socially-distanced” classroom learning
  • Trans-disciplinary methodology for game-based intervention design
  • Game-based intervention design meets Design Thinking

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agile arg beacon beaconing beaconingeu book boston carsharing casual games co-design collective awareness conference context-aware creativity crowd funding crowdsensing culture design thinking disruptive technology DMLL dopamine effect education-as-project erasmusplus fellowship flipped classroom flow game-based intervention game-based learning game changers game design game design thinking gameful gameful design games game science gamification GBL gchangers health hybrid Institute of Play intervention mapping learning analytics lego malaysia MIT mobile games NE newton pervasive pervasive gaming pervasive learning phd play playful learning playing4real playremixed pr:epare research seamless learning serious games serious games mechanics sex education smart sensing social social change social good student-as-product study visit ted tedx trans-disciplinary transport virtual reality vr
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