I’m currently a full Professor in Game Science (Applied Games), based at Coventry University’s Disruptive Media Learning Lab (DMLL). Game Science refers to playful and gameful methodologies for user engagement, experience design and behavioural change, which include investigations of the impact of applied gaming, serious gaming, game-based learning, gamification and playful techniques in various domains, underpinned by pedagogical, motivational and psychological theories and practices.
I’m a fan of gameful, playful and persuasive design that transforms ordinary tasks into extraordinary experiences. I research, write and evangelise about such transformations. My research interests thus include the application and impact of games science (gameful and playful design, serious games, gamification, serious play, game (design) thinking) and other interactive, wearable, persuasive and pervasive techniques and technologies in various application domains including teaching and learning, and health. I currently have over 100 publications within the area of virtual worlds, simulation, serious games and gamification, and I have edited a book: Serious Games for Healthcare- Applications and Implications. A book that is exploring the potential and impact of Game Science in hybrid learning spaces will be published with Routledge 2020/21.
I am a public speaker, keynoted at various events in the UK, Europe and internationally. I am also a trained facilitator for LEGO® SERIOUS PLAY® methodology. Two of my projects have won the Gamification Award 2019 for Software and Education and Learning.
Before joining Coventry University, I was a Research Fellow at the International Digital Lab, University of Warwick, and a lecturer at Universiti Malaysia Sarawak, Malaysia. I completed a PhD in Engineering focusing on visualisation and simulation at the University of Warwick in 2009.
I am of Borneon origin, love beautiful things and game for new adventures!