I’m currently a full Professor in Game Science (Applied Games) at Coventry University’s Disruptive Media Learning Lab (DMLL) and an associate of the Faculty Research Centre for Post-Digital Cultures. My research and practice in Game Science focuses on playful and gameful experiences that are designed and applied based on strategies and elements commonly used by game-based approaches (analogue and/or digital), which include game-based learning, serious games, and gamification, and how their operations are underpinned by pedagogical and motivational theories and practices
My research, development, and practice perspectives and outcomes are discussed in over 100 publications within the area of virtual worlds, simulation, serious games, game-based learning, and gamification. I have also published an edited book on ‘Serious Games for Healthcare- Applications and Implications’ that was released in 2012. My most recent book ‘Game Science in Hybrid Learning Spaces‘ is now OUT in 2020.
I am a public speaker, keynoted at various events in the UK, Europe and internationally. I am also a trained facilitator for LEGO® SERIOUS PLAY® methodology. Two of my projects have won the Gamification Award 2019 for Software, and Education and Learning.
One of the awards was for the GameChangers initiative that I co-founded in 2015, which has led to various international projects for adapting play and game-based learning, such as in South East Asia. Before joining Coventry University, I was a Research Fellow at the University of Warwick’s International Digital Lab, and a lecturer at Universiti Malaysia Sarawak, Malaysia. I completed a PhD in Engineering focusing on visualisation and simulation at the University of Warwick in 2009.
I am of Borneon origin, love beautiful things, and game for new adventures!