There was a time when much of my research life revolved around deformable models, force feedback devices, soft tissue simulation, … More
Tag: serious games
Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
We are currently supporting two exciting pilot projects developed through the CreaTech Frontiers initiative, where freelancers and creative practitioners have … More
Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More
Celebrating Four Years of “Game Science in Hybrid Learning Spaces”
As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More
Reflecting on 2023: A Year of Collaboration and Progress for GameChangers
As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More
@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification
ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More
Co-creativity inspired by play and games
Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations … More
Trans-disciplinary model for Game-Based Intervention design
The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More
The Be-attitudes of ‘Think Hybrid’
My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More
#BeaconingEU and #C4Rs at #ECGBL17
ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More