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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: serious games

#BERA blog post on #GameScience methodology

I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA) … More

games, gamification, GBL, serious games

Coventry meets Italy in a location-based game

We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the … More

gamification, GBL, location-based, pervasive gaming, serious games

Playful and gameful learning in a hybrid space

Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More

beaconingeu, game-based learning, gamification, pervasive learning, serious games

Quick reflection on @disrupt_learn, #gamescience and associated areas

A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More

disruptive technology, game science, gamification, GBL, hybrid, pervasive learning, serious games

Re-Mixing Play

Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More

game-based learning, gamification, play, serious games, seriousplay

The Game Science team going to ECGBL 2016

The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More

game design, game-based intervention, game-based learning, gamification, pervasive learning, serious games

Game Science in a Hybrid Learning Space

As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More

game-based intervention, game-based learning, gamification, GBL, pervasive gaming, pervasive learning, serious games

Early view – marrying learning and games for #seriousgames #gamification design in #highereducation

A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More

game design, game-based intervention, game-based learning, gameful design, gamification, serious games

Article accepted for publication – Simulation and Gaming

The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics. … More

game design, game-based learning, gamification, GBL, serious games

Back to basics with Game Changers

Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much … More

game-based learning, games, gamification, serious games

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Top 5 Posts

  • Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
    Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
  • From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
    From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
  • Design cases, pervasive and gamified learning
    Design cases, pervasive and gamified learning
  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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