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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: serious games

#BeaconingEU and #C4Rs at #ECGBL17

ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More

game-based learning, games, gamification, GBL, serious games

Game-based intervention design meets Design Thinking

It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th … More

game-based intervention, gamification, GBL, intervention mapping, serious games

#BeaconingEU showcased at #Else2017

We managed to meet our milestone for the end of April and presented what we have developed so far at the … More

gamification, GBL, hybrid, pervasive, serious games

#BERA blog post on #GameScience methodology

I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA) … More

games, gamification, GBL, serious games

Coventry meets Italy in a location-based game

We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the … More

gamification, GBL, location-based, pervasive gaming, serious games

Playful and gameful learning in a hybrid space

Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More

beaconingeu, game-based learning, gamification, pervasive learning, serious games

Quick reflection on @disrupt_learn, #gamescience and associated areas

A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More

disruptive technology, game science, gamification, GBL, hybrid, pervasive learning, serious games

Re-Mixing Play

Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More

game-based learning, gamification, play, serious games, seriousplay

The Game Science team going to ECGBL 2016

The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More

game design, game-based intervention, game-based learning, gamification, pervasive learning, serious games

Game Science in a Hybrid Learning Space

As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More

game-based intervention, game-based learning, gamification, GBL, pervasive gaming, pervasive learning, serious games

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