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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: intervention mapping

Trans-disciplinary model for Game-Based Intervention design

The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More

games, gamification, GBL, intervention mapping, serious games

Game-based intervention design meets Design Thinking

It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th … More

game-based intervention, gamification, GBL, intervention mapping, serious games

[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process

The Early View  version of the article I mentioned in my Sept blog post is now online ahead of the … More

game-based intervention, game-based learning, gameful design, gamification, intervention mapping, serious games

An article on a trans-disciplinary methodological model accepted for publication

Early this year I briefly wrote about exploring a trans-disciplinary perspective with regards to game-based intervention design and development. ‘Intervention’ … More

game-based learning, gamification, intervention mapping, pr:epare, serious games, sex education, trans-disciplinary

Trans-disciplinary methodology for game-based intervention design

Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as … More

game design, game-based intervention, game-based learning, gameful, gamification, intervention mapping, serious games
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Top 5 Posts

  • Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
    Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
  • From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
    From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
  • Design cases, pervasive and gamified learning
    Design cases, pervasive and gamified learning
  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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