Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). The description is as follows:


Mini track call for papers on Pervasive and Ubiquitous gaming for learning  

Mini track chair: Dr. Sylvester Arnab, Disruptive Media Learning Lab (DMLL), Coventry University, UK

Ubiquitous computing including mobile and location-based technologies have fuelled a proliferation of opportunities for digitally-enabled play in everyday spaces that increases flexibility for learners and the boundaries of anytime, anywhere learning. Sensors built into mobile devices, such as smartphones and tablets for instance determine a player’s location, opening up opportunities for a more pervasive approach to learning, where context-aware educational resources in the surrounding environment can be triggered.

 A pervasive game blends physical and digital spaces, concurrently with the normal activities of players’ everyday lives. A pervasive approach to gaming is both an exciting and commercially promising form of computer game that builds on a combination of hybrid interfaces, wireless networking, and context-sensing technologies, which is a strong component of future scenarios for education, opening up opportunities for a more seamless approach to be implemented towards engaging learners with educational activities.

Possible topics include but are not limited to:

  • Location-based and mobile gaming
  • Augmented learning using game technology
  • Gamification and ubiquitous/pervasive learning
  • Alternate Reality Games (ARGs)
  • Procedural content generation for context-aware games
  • State-of-the art in pervasive gaming for learning, including case studies related to Primary, Secondary and/or Higher education
  • Context-aware platforms for learning

 More detail here with submission information:  

Submissions can be made on-line directly on the Abstract submission page

Important dates:

Abstract (300-500 words) submission deadline: 18 March 2015

Notification of abstract acceptance: 26 March 2015

Full paper due for review : 7 May 2015


Please feel free to circulate to your network.

Split – explore cultures in a world broken into two realities

Coventry University’s Serious Games Institute has just released a new game, which is called SPLIT, currently available for Android devices. Interesting piece of work, part of the MASELTOV project that is exploiting the engaging factor of a casual game which will hopefully engage players of all ages.

Screenshot 2014-10-30 17.11.44

Game description:

“As a scientist in an experiment-gone-wrong, Split allows you to explore cultures in a world broken into two different realities. Explore and interact with NPCs to solve puzzles, understand differences in culture, and learn how these differences influence common scenarios such as seeking healthcare, or finding a job.

The game has been developed as part of the EU-funded MASELTOV project, which provides a suite of tools and services to support new arrivals in the EU. By using these other services, you can also earn currency to spend in-game on character upgrades.

See trailer

Download: GooglePlay