There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). The description is as follows:
Mini track call for papers on Pervasive and Ubiquitous gaming for learning
Mini track chair: Dr. Sylvester Arnab, Disruptive Media Learning Lab (DMLL), Coventry University, UK
Ubiquitous computing including mobile and location-based technologies have fuelled a proliferation of opportunities for digitally-enabled play in everyday spaces that increases flexibility for learners and the boundaries of anytime, anywhere learning. Sensors built into mobile devices, such as smartphones and tablets for instance determine a player’s location, opening up opportunities for a more pervasive approach to learning, where context-aware educational resources in the surrounding environment can be triggered.
A pervasive game blends physical and digital spaces, concurrently with the normal activities of players’ everyday lives. A pervasive approach to gaming is both an exciting and commercially promising form of computer game that builds on a combination of hybrid interfaces, wireless networking, and context-sensing technologies, which is a strong component of future scenarios for education, opening up opportunities for a more seamless approach to be implemented towards engaging learners with educational activities.
Possible topics include but are not limited to:
More detail here with submission information: http://academic-conferences.org/ecgbl/ecgbl2015/ecgbl15-call-papers.htm#Arnab
Submissions can be made on-line directly on the Abstract submission page
Abstract (300-500 words) submission deadline: 18 March 2015
Notification of abstract acceptance: 26 March 2015
Full paper due for review : 7 May 2015
Please feel free to circulate to your network.
Reblogged this on researchinnovatelearn and commented:
One of our key strands at the Disruptive Media Learning Lab, looking into pervasive technologies and the impact in teaching and learning.