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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: research

Reflections on 2024 – Seeding Sustainable Change Through Frugal Play and Global Partnerships

I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More

education, games, learning, play, research, teaching, writing

The Book – Part 2 – The inspirations…

Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in … More

book, creativity, game design, games, gamification, play, research

The Book – Part 1- The premise…

The book that I have been working on for the past couple of years has finally been published by Routledge … More

book, games, gamification, research

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More

games, gamification, GBL, play, playful learning, research

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

Silence is Golden – where action speaks louder

Yes was pretty quiet on the blogging side for the past 3 months. Was on the fast lane… not stopping … More

creativity, culture, disruptive technology, games, gamification, play, research, social

Looking for a home for your PhD research? Or would you like to collaborate with us?

The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for … More

game design, game-based learning, gameful design, gamification, pervasive, phd, research, seamless learning, serious games
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Top 5 Posts

  • From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
    From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
  • Ludic Design in 2025: Community, Care, and Purposeful Play
    Ludic Design in 2025: Community, Care, and Purposeful Play
  • #GBL #gamification #play journals
    #GBL #gamification #play journals
  • Mapping learning aspects to mini-game elements
    Mapping learning aspects to mini-game elements
  • Running a module as an ARG a.k.a. The Rufi Franzen Mystery
    Running a module as an ARG a.k.a. The Rufi Franzen Mystery

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