The book that I have been working on for the past couple of years has finally been published by Routledge…
2020 and beyond…
2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’…
Press Pause…
It has been a while since I last published a post. Yes. This year has been pretty hectic so far.…
Can educators be a game designer and a co-author of gamified learning?
Games, which are more readily embedded into existing educational practices, are more likely to be accepted by educators as useful…
@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification
ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL…
On boarding into playful creativity
We have worked with various stakeholders on a creative design process with play and games inspirations in mind. GameChangers, specifically…
CreativeCulture workshop in Coventry, 8th Oct
The CreativeCulture project, an extension of the main GameChangers initiative, has enabled us to work with our project partner, UNIMAS…
C4Rs.eu at VSGames 2018
There is a number of evidence that suggests that games and gamified applications can drive collective action in the real…
Silence is Golden – where action speaks louder
Yes was pretty quiet on the blogging side for the past 3 months. Was on the fast lane… not stopping…
Co-creativity inspired by play and games
Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations…