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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: paper

Ludic Design in 2025: Community, Care, and Purposeful Play

As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in … More

game-based intervention, game-based learning, play, playful learning

Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project

Two new articles published this summer capture the journey and insights from the ACES project, which I had the privilege … More

community-engaged research, play, playful learning

Playful learning for developing resilience?

It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More

Mapping learning aspects to mini-game elements

We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design … More

gamification, GBL, lmgm, microlearning, minigame

@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification

ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More

gamification, GBL, play, serious games

C4Rs.eu at VSGames 2018

There is a number of evidence that suggests that games and gamified applications can drive collective action in the real … More

collective awareness, games, gamification, PCG, smart sensing

Co-creativity inspired by play and games

Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations … More

design thinking, gamification, GBL, serious games

Trans-disciplinary model for Game-Based Intervention design

The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More

games, gamification, GBL, intervention mapping, serious games

#BeaconingEU and #C4Rs at #ECGBL17

ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More

game-based learning, games, gamification, GBL, serious games

Playing for Real – into a research paper

The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change. … More

games, gamification, play, social change, social good

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Top 5 Posts

  • Diversity in Games
    Diversity in Games
  • GameChangers: A Decade of Playful, Frugal and Participatory Innovation
    GameChangers: A Decade of Playful, Frugal and Participatory Innovation
  • What Remains After a Project Ends? Reflecting on the ACES Journey
    What Remains After a Project Ends? Reflecting on the ACES Journey
  • #H2020 #BeaconingEU promo
    #H2020 #BeaconingEU promo
  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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