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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Project

GameChangers: A Decade of Playful, Frugal and Participatory Innovation

From an initiative to an evolving programme of research, practice, and impact Founded in 2015, GameChangers began with a relatively … More

game design, game-based learning, games, gamification, GBL, play, serious games

From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action

On 5 August 2026, the FAiR (Frugal Artist-in-Residence) Exhibition officially opened at the Gallery in Coventry University’s Delia Derbyshire Building, … More

play

From Pilot to Practice: Evaluating Playful Learning in Project Management through RE:PLAY

Teaching project management presents a familiar challenge. While students can learn planning tools, risk management techniques and project methodologies through … More

play, playful learning

Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers

We are currently supporting two exciting pilot projects developed through the CreaTech Frontiers initiative, where freelancers and creative practitioners have … More

game-based intervention, games, gamification, play, serious games

Six Years On: Reflecting on Game Science in Hybrid Learning Spaces

Six years ago, in May 2020, Game Science in Hybrid Learning Spaces was published at a moment when education was … More

From FAiR to FAiR4All: A ‘Glocal’ Journey of Playful, Frugal, and Community-Engaged Environmental Action

In August 2026, the Delia Derbyshire Building will host FAiR4All, a new exhibition under the GameChangers RemixPlay Summit Series (to … More

environment, play

From Play to Practice: Rethinking Project Management through Playful Learning

As part of the ESRC-Funded RE:PLAY Project, we recently piloted a playful learning approach to project management within an engineering … More

gamification, play

Ludic Design in 2025: Community, Care, and Purposeful Play

As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in … More

game-based intervention, game-based learning, play, playful learning

Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

Earlier this month, Prof Katherine Wimpenny and I travelled to Indonesia as part of the British Council funded BRIDGE-HE project … More

disability inclusion, education, inclusive education, learning, news, playful learning, teaching, writing

Designing for Inclusion: From CreativeCulture to ACES and Beyond

At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More

community-engaged, education, equitable, game-based learning, inclusive, learning, play, teaching, technology

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Top 5 Posts

  • From Pilot to Practice: Evaluating Playful Learning in Project Management through RE:PLAY
    From Pilot to Practice: Evaluating Playful Learning in Project Management through RE:PLAY
  • GameChangers: A Decade of Playful, Frugal and Participatory Innovation
    GameChangers: A Decade of Playful, Frugal and Participatory Innovation
  • The Book - Part 4 - Open education, free play, and pervasive gameplay...
    The Book - Part 4 - Open education, free play, and pervasive gameplay...
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
    Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
    Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

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