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Sylvester Arnab

Sylvester Arnab

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A researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Project

One Year Anniversary! Game Science in Hybrid Learning Spaces

It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect … More

Playful learning for developing resilience?

It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More

Mapping learning aspects to mini-game elements

We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design … More

gamification, GBL, lmgm, microlearning, minigame

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification

ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More

gamification, GBL, play, serious games

C4Rs.eu at VSGames 2018

There is a number of evidence that suggests that games and gamified applications can drive collective action in the real … More

collective awareness, games, gamification, PCG, smart sensing

Experimenting #Gamification in the #Farming Sector CSA

I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development … More

farming, games, gamification, play

CreativeCulture in Borneo

Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More

design thinking, game design, game-based learning, gamification, newton, play, playful learning

C4Rs: Drive and sense smart

As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the … More

c4rs, collective awareness, gamification, smart sensing

GameChangers showcase

The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our … More

games, gamification, play

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