Games, which are more readily embedded into existing educationalĀ practices, are more likely to be accepted by educators as useful … More
Category: Project
@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification
ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More
C4Rs.eu at VSGames 2018
There is a number of evidence that suggests that games and gamified applications can drive collective action in the real … More
Experimenting #Gamification in the #Farming Sector CSA
I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development … More
CreativeCulture in Borneo
Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More
C4Rs: Drive and sense smart
As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the … More
GameChangers showcase
The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our … More
#DisruptiveBytes – EU-Funded Game-based projects
In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More
Playing for Real – into a research paper
The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change. … More
#BeaconingEU showcased at #Else2017
We managed to meet our milestone for the end of AprilĀ and presented what we have developed so far at the … More