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Sylvester Arnab

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A researcher, author, speaker and evangelist of gameful, playful and persuasive design that transforms ordinary tasks into extraordinary experiences.

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Category: Project

Can educators be a game designer and a co-author of gamified learning?


Games, which are more readily embedded into existing educationalĀ  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification


ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More

gamification, GBL, play, serious games

C4Rs.eu at VSGames 2018


There is a number of evidence that suggests that games and gamified applications can drive collective action in the real … More

collective awareness, games, gamification, PCG, smart sensing

Experimenting #Gamification in the #Farming Sector CSA


I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development … More

farming, games, gamification, play

CreativeCulture in Borneo


Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More

design thinking, game design, game-based learning, gamification, newton, play, playful learning

C4Rs: Drive and sense smart


As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the … More

c4rs, collective awareness, gamification, smart sensing

GameChangers showcase


The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our … More

games, gamification, play

#DisruptiveBytes – EU-Funded Game-based projects


In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More

games, gamification, GBL, pervasive gaming, pervasive learning

Playing for Real – into a research paper


The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change. … More

games, gamification, play, social change, social good

#BeaconingEU showcased at #Else2017


We managed to meet our milestone for the end of AprilĀ and presented what we have developed so far at the … More

gamification, GBL, hybrid, pervasive, serious games

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