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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Games

From Pilot to Practice: Evaluating Playful Learning in Project Management through RE:PLAY

Teaching project management presents a familiar challenge. While students can learn planning tools, risk management techniques and project methodologies through … More

play, playful learning

From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026

There was a time when much of my research life revolved around deformable models, force feedback devices, soft tissue simulation, … More

haptics, serious games, simulation

Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers

We are currently supporting two exciting pilot projects developed through the CreaTech Frontiers initiative, where freelancers and creative practitioners have … More

game-based intervention, games, gamification, play, serious games

Six Years On: Reflecting on Game Science in Hybrid Learning Spaces

Six years ago, in May 2020, Game Science in Hybrid Learning Spaces was published at a moment when education was … More

From Play to Practice: Rethinking Project Management through Playful Learning

As part of the ESRC-Funded RE:PLAY Project, we recently piloted a playful learning approach to project management within an engineering … More

gamification, play

One Year Anniversary! Game Science in Hybrid Learning Spaces

It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect … More

Playful learning for developing resilience?

It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More

The Book – Part 1- The premise…

The book that I have been working on for the past couple of years has finally been published by Routledge … More

book, games, gamification, research

What is your story? Cards – get them here

The ‘What is your story?’ cards were developed based on  Experience Design concept. It is my firm belief in focusing on a … More

games, gamification, GBL, gchangers

Back to basics with Game Changers

Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much … More

game-based learning, games, gamification, serious games

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Top 5 Posts

  • Horizon 2020 projects - going live soon!
    Horizon 2020 projects - going live soon!
  • Playful learning for developing resilience?
    Playful learning for developing resilience?
  • Diversity in Games
    Diversity in Games
  • Great News! The FAiR Project is Taking Off
    Great News! The FAiR Project is Taking Off

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