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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: play

Remix Play Summit 2017

The Remix Play Summit has finally materialised and play-personified Feb 15th, 2017 at the Disruptive Media Learning Lab! The initial idea was … More

games, gamification, play, playremixed

Placing my bet on BETT

BETT is a Mecca for those interested in EdTech. This year, it is obvious that robots for STEM/STEAM have definitely gone mainstream, … More

bett, edtech, games, gamification, lego, play, tel

Remix Play Summit 2017

Play, games and gamification have always been key concepts, instruments and methodologies for pushing our innovative teaching and learning agenda at … More

games, gamification, GBL, play

Remix Play in Trinidad

Such a great pleasure for me to share my perspectives on and experience with play, games and gamification with the various … More

games, gamification, play

GameChangers remixed

The GameChangers programme has been a key initiative at Coventry University powered by our interest in the need for playful and … More

game thinking, gamification, hefce, newton, play

Remixing play into a gameplan

There is a potential for existing and ordinary gameplay to be repurposed into ways for looking at strategy in a … More

gamification, play, strategy

#GWC16, #Play, Human-driven #Gamification and #BeaconingEU

I really enjoyed the recent Gamification World Congress in Madrid (GWC, 26-27 Oct 2016). It was great to see old … More

beaconingeu, gamification, GBL, gwc16, play

Getting serious with Lego

Just another week at work – perhaps. Spending 4 days “playing” with Lego bricks may sound like it is just … More

gamification, lego, legoseriousplay, lsp, play

‘What is your story?’ NYC

We had such a great time at the Revolutionary Learning conference (17-19 August) in NYC. The weather has been glorious … More

gamification, GBL, gchangers, play, playful

Re-Mixing Play

Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More

game-based learning, gamification, play, serious games, seriousplay

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  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
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