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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: play

Reflections on 2024 – Seeding Sustainable Change Through Frugal Play and Global Partnerships

I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More

education, games, learning, play, research, teaching, writing

Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning

As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More

game-based learning, games, hybrid learning, pervasive learning, play, serious games

Celebrating Four Years of “Game Science in Hybrid Learning Spaces”

As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More

game-based intervention, game-based learning, games, gamification, GBL, hybrid learning, pervasive learning, play, serious games

Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant

I am thrilled to announce that we have been awarded the UK-Indonesia Disability Inclusion Partnerships Grant by the esteemed British … More

accessibility, disability, education, higher-education, inclusion, play

Reflecting on 2023: A Year of Collaboration and Progress for GameChangers

As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More

case-study, collaboration, education, game design, game-based intervention, game-based learning, gamechangers, games, gamification, GBL, news, play, serious games, technology

ACES & QS Reimagine Education Awards 2023

Thrilled to share the fantastic news that our project, ACES, clinched the Bronze Award at the QS Reimagine Education Awards … More

GBL, play, playful learning, resilience

The Book – Part 2 – The inspirations…

Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in … More

book, creativity, game design, games, gamification, play, research

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More

games, gamification, GBL, play, playful learning, research

Press Pause…

It has been a while since I last published a post. Yes. This year has been pretty hectic so far. … More

gamification, GBL, play

@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification

ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More

gamification, GBL, play, serious games

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Top 5 Posts

  • GameChangers goes on tour: Part 2 @COVCampus
    GameChangers goes on tour: Part 2 @COVCampus
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    CreativeCulture workshop in Coventry, 8th Oct
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    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Playful learning for developing resilience?
    Playful learning for developing resilience?

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