I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More
Tag: play
Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More
Celebrating Four Years of “Game Science in Hybrid Learning Spaces”
As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More
Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
I am thrilled to announce that we have been awarded the UK-Indonesia Disability Inclusion Partnerships Grant by the esteemed British … More
Reflecting on 2023: A Year of Collaboration and Progress for GameChangers
As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More
ACES & QS Reimagine Education Awards 2023
Thrilled to share the fantastic news that our project, ACES, clinched the Bronze Award at the QS Reimagine Education Awards … More
The Book – Part 2 – The inspirations…
Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in … More
2020 and beyond…
2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More
Press Pause…
It has been a while since I last published a post. Yes. This year has been pretty hectic so far. … More
@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification
ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More