We have recently been awarded two Horizon 2020 grants (under the ICT-20-2015 and ICT-10-2015 calls) and I have been pretty…
Erasmus+ Playing for Real
The third project meeting in Rome is on fire- amazing work by the practice partners engaging the unemployed in their…
An article on a trans-disciplinary methodological model accepted for publication
Early this year I briefly wrote about exploring a trans-disciplinary perspective with regards to game-based intervention design and development. ‘Intervention’…
Work-Life-Play blend – visiting fellowship in America
I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area…
Innovation Muscle by Paul Ranson
I have recently written a foreword for a book authored by Paul Ranson based on his 30 years experience in…
Design cases, pervasive and gamified learning
Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am…
Pervasive access
Having reliable connection to the Internet is one of our basic necessities, well at least mine! While basking in the…
Going agile with ‘student-as-product’ development and ‘education-as-project’ management?
Being agile in an ever changing educational landscape is key to promoting creativity, innovation, self-directedness and preparedness. The landscape is slowly moving…
Piloting pervasiveness in learning using mobile and location-based gaming
Following up on my views on pervasive learning and context aware resources and building on my last post on using a…
Holistic and modular technology-assisted learning design thinking
Driven by a fixed view on what technology we want to implement could lead to a solution that is not…