A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British…
#PlayingForReal in Helsinki
The ErasmusPlus Playing For Real project is coming to an end (31 August 2016) and the meeting that is currently…
Immersive narrative – a collaboration with colleagues at Coventry University
There are so many variables that influence human behaviours, attitudes, habits and actions, and understanding people as individuals is a…
Article accepted for publication – Simulation and Gaming
The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics.…
Social and gamified platform for co-curation – paper accepted. #gamification
A research paper has just been accepted for presentation and publication at the upcoming 10th European Conference on Game Based…
What is your story?
Understanding abstract concepts can be a bit tricky if they are not relatable. Personalising narratives around a topic or a…
Back to basics with Game Changers
Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much…
GameChangers- where are we now
The pilot for GameChangers – an open programme aiming to introduce and foster Game Design Thinking is coming to the…
Humane design and Gamification
I have recently been thinking about responsible design, development and practice of gamification. As gamification rises in popularity within the…
Quick video of #BeaconingEU Kick Off 19th January
The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described…