I mentioned this project on one of my previous posts. The Crowd4Roads (C4Rs) project is co-funded by the Eu Commission…
A chapter on #seriousgames and #gamification for public health out now
The chapter I wrote on Game-Based Intervention in Public Health is finally published ‘online-first’ on Springer. A short excerpt:…
Live and Kicking #BeaconingEU #gamification #pervasivelearning
On 19-20th January, we kicked off the BEACONING project, with 26 attendees representing fifteen partners from nine different countries coming together for…
#TEDxCoventryUniversity- #Gamification and #ExperienceDesign
The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of…
A holistic approach to designing gamified and pervasive learning
I’m starting to think about the different projects that I’m going to be working on this year. My perspective on gamification…
#Gamification, #ExperienceDesign and #Disruptions
My first post in 2016! Developed further interest in the science of games and gameplay in 2015, which has also led to…
2015 in review
The WordPress.com stats helper monkeys prepared a 2015 annual report for this blog. Here’s an excerpt: A San Francisco cable…
[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process
The Early View version of the article I mentioned in my Sept blog post is now online ahead of the…
Borderless learner: A super learner in a hybrid learning space
Thinking about the topic for my TEDx talk today. 23rd January is not long to go. I have been…
A chapter in Springer’s Encyclopedia of Computer Graphics and Games
I was approached to write a chapter for the the Encyclopedia of Computer Graphics and Games earlier this year. The chapter is finally…