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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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#playingforreal #gamification levels

Referring back to my post on the ErasmusPlus project, I’m currently writing a report on what we have learnt from…

erasmusplus, game-based intervention, gamification

GameChangers in Manchester, Scotland, Berlin, NYC

GameChangers– the programme, the movement… has come a long way. You can see my previous reflections here, here and here. Our…

arg, games, gamification, GBL

Quick reflection on @disrupt_learn, #gamescience and associated areas

A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the…

disruptive technology, game science, gamification, GBL, hybrid, pervasive learning, serious games

Re-Mixing Play

Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means…

game-based learning, gamification, play, serious games, seriousplay

The Game Science team going to ECGBL 2016

The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming…

game design, game-based intervention, game-based learning, gamification, pervasive learning, serious games

Game Science in a Hybrid Learning Space

As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and…

game-based intervention, game-based learning, gamification, GBL, pervasive gaming, pervasive learning, serious games

Early view – marrying learning and games for #seriousgames #gamification design in #highereducation

A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British…

game design, game-based intervention, game-based learning, gameful design, gamification, serious games

#PlayingForReal in Helsinki

The ErasmusPlus Playing For Real project is coming to an end (31 August 2016) and the meeting that is currently…

erasmusplus, gamification, unemployment

Immersive narrative – a collaboration with colleagues at Coventry University

There are so many variables that influence human behaviours, attitudes, habits and actions, and understanding people as individuals is a…

game-based learning, gamification, sports therapy, virtual reality, vr

Article accepted for publication – Simulation and Gaming

The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics.…

game design, game-based learning, gamification, GBL, serious games

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Top 5 Posts

  • What is your story?
    What is your story?
  • Brief reflection on #ErasmusPlus #PlayingForReal #gamification framework design
    Brief reflection on #ErasmusPlus #PlayingForReal #gamification framework design
  • Placing my bet on BETT
    Placing my bet on BETT
  • Silent disco and “socially-distanced” classroom learning
    Silent disco and “socially-distanced” classroom learning

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