The Playing For Real project has been a challenging yet special, an initiative that is experimenting gamification for social good (non-digitally) to engage unemployed adults. Please refer to previous posts on the project: Reflection 1, Reflection 2 and Reflection 3.
Reflection 3 briefly describes the Gamification levels and missions, which were piloted in Barcelona and is now adopted and adapted by the practice partners.
Disclaimer: The Playing For Real website is still being updated to host the findings, case studies, visual medias, testimonies, etc. So keep it bookmarked.
A few videos of the Playing for Real Gamification programme implemented in the community are shown below. There will be more visual medias to be included on the final version of the Playing For Real online hub (to also include case studies, testimonies, etc.).
I will share some of the reflections on the Gamification framework from the Gamification knowledge partners (us from Coventry and CookieBox from Barcelona) in my next post. The project has really provided some insights on how to be holistic and participatory in the gamification approach- not to be technology-driven but to be more human-driven. I have also written about a holistic approach and a transdisciplinary methodology that we are using in most of our projects at Coventry.
Learn more about the project by looking at Sarah’s story (the social worker/trainer) below (click on the image):