The ErasmusPlus Playing For Real project is coming to an end (31 August 2016) and the meeting that is currently live in Helsinki is very reflective of what we have achieved and learned within the past 2 years. Gamification has been the main staple for the practice partners as the frontliners engaging with the unemployed adults. See also previous post.
NOTE: the website/online hub is still a work in progress and will be re-designed to include outcomes (downloadable resources, video testimonies, toolkits, etc.) from the project.
We have also provided a quick and informal introduction to the project concept from the perspectives of three stakeholder types (the unemployed, social worker, local business) in the form of non-linear comics. The arts were developed by a Coventry University’s alumni. Click on the images below:
I will write another post on the main steps in the leveling up approach, highlighting key lessons learnt from the project but overall, the experience has been positive with practice partners and target stakeholders feeling empowered and equipped to look at difficult situations and explore options and oppotunities in a different way- in a more gradual playful leveling up approach afforded by the Playing For Real gamification framework. Gamification has the benefits of structuring playful interventions in capacity building and this project is (as far as we know) leading the one in non-digital gamification for engaging unemployed adults.
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