Erasmus+ Playing for Real

logoThe third project meeting in Rome is on fire- amazing work by the practice partners engaging the unemployed in their towns/cities. Those who have been out of work long-term are facing real life challenges and the project recognises the need to inspire and motivate them to better the situations and the environments they are in.
infraThe basic levelling up approach based on gamification is being adapted to support existing practices in engagement and capacity building.  CookieBox is developing the gamification framework and template for the partners to adapt.

End BThe project is highly experimental- we are not playing with “games”, we are “playing” with real lives! What is interesting in this case is how game mechanics are becoming more pervasive in a non-technological way as well. Apart from the gamified capacEnd Aity building resources, the project will also provide simple non-linear game/story books (see snapshots) on the official website to illustrate the project idea and how the local community can get involved.

Our own alumni (our graduate@Coventry University) developed the artworks. #walkthetalk

Watch this space – for the official website. Three non-linear (simplistic) game books will be included. Note the website is still under development!

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