Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More
Tag: gamification
Holistic and modular technology-assisted learning design thinking
Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More
See you later Boston
My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More
Give it to the crowd! Maybe?
A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is … More
Time and Space
It’s been a while since my last post as time has flown so quickly this year and space (both digital … More
Mini track call for papers on Pervasive and Ubiquitous gaming for learning
There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More
Looking for a home for your PhD research? Or would you like to collaborate with us?
The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for … More
Games for Health EU
Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain … More
Interesting report on the survey on Teaching with Digital Games
This report discusses how teachers bring games into the classroom, their perspectives, choice of platforms and catalysts for uptakes within … More
Trans-disciplinary methodology for game-based intervention design
Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as … More