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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: gamification

#TEDxCoventryUniversity- #Gamification and #ExperienceDesign

The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of … More

game design, game-based intervention, game-based learning, gamification, pervasive, seamless learning, serious games, ted, tedx

A holistic approach to designing gamified and pervasive learning

I’m starting to think about the different projects that I’m going to be working on this year. My perspective on gamification … More

game design, game-based learning, gamification, pervasive learning, serious games, trans-disciplinary

#Gamification, #ExperienceDesign and #Disruptions

My first post in 2016! Developed further interest in the science of games and gameplay in 2015, which has also led to … More

game design, game design thinking, game-based learning, gamification, pervasive learning, serious games

[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process

The Early View  version of the article I mentioned in my Sept blog post is now online ahead of the … More

game-based intervention, game-based learning, gameful design, gamification, intervention mapping, serious games

Borderless learner: A super learner in a hybrid learning space

  Thinking about the topic for my TEDx talk today. 23rd January is not long to go. I have been … More

beaconing, game changers, gamification, pervasive gaming, pervasive learning, tedx

A chapter in Springer’s Encyclopedia of Computer Graphics and Games

I was approached to write a chapter for the the Encyclopedia of Computer Graphics and Games earlier this year. The chapter is finally … More

gamification, health, serious games

Game Changers – game design thinking for creative problem solving

We soft-launched the Game Changers Programme at the DMLL Expo on 25th November 2015. I have also talked about it … More

design thinking, game-based learning, gamification, serious games

Keynote, speaking, Christmas

 Oct/November has been busy with travelling – spoke at the gEducation strand of the Gamification World Congress in Barcelona (slideshare), … More

game-based learning, gamification, serious games

Erasmus+ Playing for Real

The third project meeting in Rome is on fire- amazing work by the practice partners engaging the unemployed in their … More

erasmusplus, gamification, playing4real

An article on a trans-disciplinary methodological model accepted for publication

Early this year I briefly wrote about exploring a trans-disciplinary perspective with regards to game-based intervention design and development. ‘Intervention’ … More

game-based learning, gamification, intervention mapping, pr:epare, serious games, sex education, trans-disciplinary

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Top 5 Posts

  • From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
    From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
  • Diversity in Games
    Diversity in Games
  • Looking for a home for your PhD research? Or would you like to collaborate with us?
    Looking for a home for your PhD research? Or would you like to collaborate with us?
  • Game Science in a Hybrid Learning Space
    Game Science in a Hybrid Learning Space
  • Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
    Six Years On: Reflecting on Game Science in Hybrid Learning Spaces

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