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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: gamification

Work-Life-Play blend – visiting fellowship in America

I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area … More

DMLL, game design, games, gamification, Institute of Play, MIT, NE, pervasive gaming, pervasive learning, serious games

Design cases, pervasive and gamified learning

Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More

game-based intervention, game-based learning, gamification, pervasive, pervasive gaming, pervasive learning, serious games

Piloting pervasiveness in learning using mobile and location-based gaming

Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More

gamification, pervasive gaming, pervasive learning, serious games

Holistic and modular technology-assisted learning design thinking

Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More

gamification, serious games

See you later Boston

My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More

boston, fellowship, game design, gamification, MIT, serious games, study visit

Give it to the crowd! Maybe?

A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is … More

crowd funding, gamification, serious games

Time and Space

It’s been a while since my last post as time has flown so quickly this year and space (both digital … More

gameful design, gamification, serious games

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

Looking for a home for your PhD research? Or would you like to collaborate with us?

The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for … More

game design, game-based learning, gameful design, gamification, pervasive, phd, research, seamless learning, serious games

Games for Health EU

Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain … More

gamification, health, serious games

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Top 5 Posts

  • From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
    From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
  • Diversity in Games
    Diversity in Games
  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Looking for a home for your PhD research? Or would you like to collaborate with us?
    Looking for a home for your PhD research? Or would you like to collaborate with us?
  • Game Science in a Hybrid Learning Space
    Game Science in a Hybrid Learning Space

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