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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: gamification

Article accepted for publication – Simulation and Gaming

The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics. … More

game design, game-based learning, gamification, GBL, serious games

Social and gamified platform for co-curation – paper accepted. #gamification

A research paper has just been accepted for presentation and publication at the upcoming 10th European Conference on Game Based … More

gamification

What is your story?

Understanding abstract concepts can be a bit tricky if they are not relatable. Personalising narratives around a topic or a … More

game-based learning, gamification, GBL, playful learning

Back to basics with Game Changers

Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much … More

game-based learning, games, gamification, serious games

GameChangers- where are we now

The pilot for GameChangers – an open programme aiming to introduce and foster Game Design Thinking is coming to the … More

game-based learning, gameful design, gamification, serious games

Humane design and Gamification

I have recently been thinking about responsible design, development and practice of gamification. As gamification rises in popularity within the … More

gamification

Quick video of #BeaconingEU Kick Off 19th January

The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described … More

beacon, beaconingeu, context-aware, game-based learning, gamification, pervasive gaming, pervasive learning, serious games

#C4Rs kicked off to drive change

I mentioned this project on one of my previous posts. The Crowd4Roads (C4Rs) project is co-funded by the Eu Commission … More

carsharing, crowdsensing, gamification, transport

A chapter on #seriousgames and #gamification for public health out now

The chapter I wrote on Game-Based Intervention in Public Health is finally published ‘online-first’ on Springer.   A short excerpt: … More

gamification

Live and Kicking #BeaconingEU #gamification #pervasivelearning

On 19-20th January, we kicked off the BEACONING project, with 26 attendees representing fifteen partners from nine different countries coming together for … More

gamification

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Top 5 Posts

  • From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
    From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
  • Diversity in Games
    Diversity in Games
  • Looking for a home for your PhD research? Or would you like to collaborate with us?
    Looking for a home for your PhD research? Or would you like to collaborate with us?
  • Game Science in a Hybrid Learning Space
    Game Science in a Hybrid Learning Space
  • Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
    Six Years On: Reflecting on Game Science in Hybrid Learning Spaces

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