Key to reducing the barriers of time and physical space in teaching and learning is to open up education in…
Digital games and older adults
One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it…
Being hybrid in a digital age
I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement…
Piloting a gamified platform with Sports Science
We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative…
Getting serious with Lego
Just another week at work – perhaps. Spending 4 days “playing” with Lego bricks may sound like it is just…
Coventry meets Italy in a location-based game
We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the…
‘What is your story?’ NYC
We had such a great time at the Revolutionary Learning conference (17-19 August) in NYC. The weather has been glorious…
Reblog: Why you shouldn’t always aim for perfection in game design
Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…
Playful and gameful learning in a hybrid space
Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A…
Brief reflection on #ErasmusPlus #PlayingForReal #gamification framework design
This reflection on the design process is in reference to my previous post on the PlayingForReal gamification framework. You can…