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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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The first #Gamification conference in Finland #Gamifin2017

It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has…

games, gamification, GBL

Game-based intervention design meets Design Thinking

It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th…

game-based intervention, gamification, GBL, intervention mapping, serious games

#BeaconingEU showcased at #Else2017

We managed to meet our milestone for the end of April and presented what we have developed so far at the…

gamification, GBL, hybrid, pervasive, serious games

#BERA blog post on #GameScience methodology

I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA)…

games, gamification, GBL, serious games

#BeaconingEU Meta-Game plot thickens

Had a productive Beaconing Virtual Workshop yesterday, where the partners demonstrated the current status of the various components that are also…

beaconingeu, games, gamification, GBL

#H2020 #BeaconingEU promo

Beaconing is in its second year now as described in my previous post. Can’t wait to see the first integrated…

gamification, GBL

GameChangers goes on tour: Part 2 @COVCampus

Our 2 day stint at CU Scarborough campus was brilliant and it was great that we get to bring back…

design thinking, games, gamification

GameChangers goes on tour: Part 1 @CUScarborough

The GameChangers programme is an exploratory and experimental programme at Coventry University’s Disruptive Media Learning Lab, where we explore the application and…

design thinking, games, gamification, gchangers, play

Post-digital transformation via playful and gameful approaches

Living in a digital age includes facing head on options on sophisticated offerings,  cacophony saturations of noise information, divided attention,…

gameful, gamification, gchangers, play, playremixed, post-digital, transformation

What is your story? Cards – get them here

The ‘What is your story?’ cards were developed based on  Experience Design concept. It is my firm belief in focusing on a…

games, gamification, GBL, gchangers

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Top 5 Posts

  • Diversity in Games
    Diversity in Games
  • Immersive narrative - a collaboration with colleagues at Coventry University
    Immersive narrative - a collaboration with colleagues at Coventry University
  • Game Science in a Hybrid Learning Space
    Game Science in a Hybrid Learning Space
  • What if we designed through playful values?
    What if we designed through playful values?
  • Looking for a home for your PhD research? Or would you like to collaborate with us?
    Looking for a home for your PhD research? Or would you like to collaborate with us?

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