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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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#BeaconingEU showcased at #Else2017

We managed to meet our milestone for the end of April and presented what we have developed so far at the…

gamification, GBL, hybrid, pervasive, serious games

#BERA blog post on #GameScience methodology

I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA)…

games, gamification, GBL, serious games

#BeaconingEU Meta-Game plot thickens

Had a productive Beaconing Virtual Workshop yesterday, where the partners demonstrated the current status of the various components that are also…

beaconingeu, games, gamification, GBL

#H2020 #BeaconingEU promo

Beaconing is in its second year now as described in my previous post. Can’t wait to see the first integrated…

gamification, GBL

GameChangers goes on tour: Part 2 @COVCampus

Our 2 day stint at CU Scarborough campus was brilliant and it was great that we get to bring back…

design thinking, games, gamification

GameChangers goes on tour: Part 1 @CUScarborough

The GameChangers programme is an exploratory and experimental programme at Coventry University’s Disruptive Media Learning Lab, where we explore the application and…

design thinking, games, gamification, gchangers, play

Post-digital transformation via playful and gameful approaches

Living in a digital age includes facing head on options on sophisticated offerings,  cacophony saturations of noise information, divided attention,…

gameful, gamification, gchangers, play, playremixed, post-digital, transformation

What is your story? Cards – get them here

The ‘What is your story?’ cards were developed based on  Experience Design concept. It is my firm belief in focusing on a…

games, gamification, GBL, gchangers

Remix Play Summit 2017

The Remix Play Summit has finally materialised and play-personified Feb 15th, 2017 at the Disruptive Media Learning Lab! The initial idea was…

games, gamification, play, playremixed

#Newton #CreativeCulture Kicked off #designthinking #games #play #gamification #culture

DMLL has recently received funding from NEWTON UK-SEA (AHRC + MoHE) programme to expand the impact of the GameChangers initiative…

creativeculture, culture, design thinking, gamification, GBL

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Top 5 Posts

  • From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
    From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
  • Diversity in Games
    Diversity in Games
  • Exploring the Future of Creative Tech with CreaTech Frontiers
    Exploring the Future of Creative Tech with CreaTech Frontiers
  • Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
    Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project

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