Skip to content

Sylvester Arnab

  • Twitter
  • Linkedin
  • Facebook
  • Instagram

Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

  • Home
  • About
  • Publications
  • Speaking
  • Featured Projects

Remixing play into a gameplan

There is a potential for existing and ordinary gameplay to be repurposed into ways for looking at strategy in a…

gamification, play, strategy

#GWC16, #Play, Human-driven #Gamification and #BeaconingEU

I really enjoyed the recent Gamification World Congress in Madrid (GWC, 26-27 Oct 2016). It was great to see old…

beaconingeu, gamification, GBL, gwc16, play

Anytime Anywhere learning with gameful Beaconing

Key to reducing the barriers of time and physical space in teaching and learning is to open up education in…

beaconingeu, gamification, GBL, pervasive

Digital games and older adults

One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it…

andragogy, games, gamification

Being hybrid in a digital age

I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement…

arg, escaped, gamification, pervasive gaming, pervasive learning

Piloting a gamified platform with Sports Science

We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative…

collaboration, gamification, social

Getting serious with Lego

Just another week at work – perhaps. Spending 4 days “playing” with Lego bricks may sound like it is just…

gamification, lego, legoseriousplay, lsp, play

Coventry meets Italy in a location-based game

We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the…

gamification, GBL, location-based, pervasive gaming, serious games

‘What is your story?’ NYC

We had such a great time at the Revolutionary Learning conference (17-19 August) in NYC. The weather has been glorious…

gamification, GBL, gchangers, play, playful

Reblog: Why you shouldn’t always aim for perfection in game design

Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…

gamification, ingress, pervasive gaming, pokemongo

Posts navigation

Older posts
Newer posts
Follow Sylvester Arnab on WordPress.com

Blog Stats

  • 38,370 hits

Top 5 Posts

  • From Play to Practice: Rethinking Project Management through Playful Learning
    From Play to Practice: Rethinking Project Management through Playful Learning
  • Diversity in Games
    Diversity in Games
  • Exploring Hybrid Learning Spaces – Chapter 2
    Exploring Hybrid Learning Spaces – Chapter 2
  • Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
    Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
  • Placing my bet on BETT
    Placing my bet on BETT

RSS Feed

  • RSS - Posts
  • RSS - Comments
Website Powered by WordPress.com.
  • Subscribe Subscribed
    • Sylvester Arnab
    • Join 54 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Sylvester Arnab
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar

Loading Comments...