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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Experimenting #Gamification in the #Farming Sector CSA

I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development…

farming, games, gamification, play

#BeaconingEU and #C4Rs at #ECGBL17

ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this…

game-based learning, games, gamification, GBL, serious games

Midway through Beaconing

The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers…

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

CreativeCulture in Borneo

Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by…

design thinking, game design, game-based learning, gamification, newton, play, playful learning

C4Rs: Drive and sense smart

As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the…

c4rs, collective awareness, gamification, smart sensing

GameChangers showcase

The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our…

games, gamification, play

#DisruptiveBytes – EU-Funded Game-based projects

In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work…

games, gamification, GBL, pervasive gaming, pervasive learning

Playing for Real – into a research paper

The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change.…

games, gamification, play, social change, social good

The first #Gamification conference in Finland #Gamifin2017

It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has…

games, gamification, GBL

Game-based intervention design meets Design Thinking

It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th…

game-based intervention, gamification, GBL, intervention mapping, serious games

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Top 5 Posts

  • From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
    From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
  • Diversity in Games
    Diversity in Games
  • Exploring Hybrid Learning Spaces – Chapter 2
    Exploring Hybrid Learning Spaces – Chapter 2
  • Mini track call for papers on Pervasive and Ubiquitous gaming for learning
    Mini track call for papers on Pervasive and Ubiquitous gaming for learning
  • Immersive narrative - a collaboration with colleagues at Coventry University
    Immersive narrative - a collaboration with colleagues at Coventry University

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