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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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#DisruptiveBytes – EU-Funded Game-based projects

In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work…

games, gamification, GBL, pervasive gaming, pervasive learning

Playing for Real – into a research paper

The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change.…

games, gamification, play, social change, social good

The first #Gamification conference in Finland #Gamifin2017

It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has…

games, gamification, GBL

Game-based intervention design meets Design Thinking

It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th…

game-based intervention, gamification, GBL, intervention mapping, serious games

#BeaconingEU showcased at #Else2017

We managed to meet our milestone for the end of April and presented what we have developed so far at the…

gamification, GBL, hybrid, pervasive, serious games

#BERA blog post on #GameScience methodology

I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA)…

games, gamification, GBL, serious games

#BeaconingEU Meta-Game plot thickens

Had a productive Beaconing Virtual Workshop yesterday, where the partners demonstrated the current status of the various components that are also…

beaconingeu, games, gamification, GBL

#H2020 #BeaconingEU promo

Beaconing is in its second year now as described in my previous post. Can’t wait to see the first integrated…

gamification, GBL

GameChangers goes on tour: Part 2 @COVCampus

Our 2 day stint at CU Scarborough campus was brilliant and it was great that we get to bring back…

design thinking, games, gamification

GameChangers goes on tour: Part 1 @CUScarborough

The GameChangers programme is an exploratory and experimental programme at Coventry University’s Disruptive Media Learning Lab, where we explore the application and…

design thinking, games, gamification, gchangers, play

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Top 5 Posts

  • Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
    Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
  • Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
    Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
  • From Play to Practice: Rethinking Project Management through Playful Learning
    From Play to Practice: Rethinking Project Management through Playful Learning
  • From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
    From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
  • Research Roles at the Disruptive Media Learning Lab UK (deadline 11th Dec 2015)
    Research Roles at the Disruptive Media Learning Lab UK (deadline 11th Dec 2015)

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