Skip to content

Sylvester Arnab

  • Twitter
  • Linkedin
  • Facebook
  • Instagram

Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

  • Home
  • About
  • Publications
  • Speaking
  • Featured Projects

Think Hybrid

I have been talking about hybrid solutions powered by games and play as inspirations a lot this year. Our projects…

games, gamification, GBL, hybrid, hybrid learning, pervasive learning

Experimenting #Gamification in the #Farming Sector CSA

I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development…

farming, games, gamification, play

#BeaconingEU and #C4Rs at #ECGBL17

ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this…

game-based learning, games, gamification, GBL, serious games

Midway through Beaconing

The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers…

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

CreativeCulture in Borneo

Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by…

design thinking, game design, game-based learning, gamification, newton, play, playful learning

C4Rs: Drive and sense smart

As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the…

c4rs, collective awareness, gamification, smart sensing

GameChangers showcase

The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our…

games, gamification, play

#DisruptiveBytes – EU-Funded Game-based projects

In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work…

games, gamification, GBL, pervasive gaming, pervasive learning

Playing for Real – into a research paper

The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change.…

games, gamification, play, social change, social good

The first #Gamification conference in Finland #Gamifin2017

It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has…

games, gamification, GBL

Posts navigation

Older posts
Newer posts
Follow Sylvester Arnab on WordPress.com

Blog Stats

  • 38,336 hits

Top 5 Posts

  • From Play to Practice: Rethinking Project Management through Playful Learning
    From Play to Practice: Rethinking Project Management through Playful Learning
  • Diversity in Games
    Diversity in Games
  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
    Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
    Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
  • Back to Borneo: Co-Creating with Community through FAiR
    Back to Borneo: Co-Creating with Community through FAiR

RSS Feed

  • RSS - Posts
  • RSS - Comments
Website Powered by WordPress.com.
  • Subscribe Subscribed
    • Sylvester Arnab
    • Join 54 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Sylvester Arnab
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar

Loading Comments...