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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Press Pause…

It has been a while since I last published a post. Yes. This year has been pretty hectic so far.…

gamification, GBL, play

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful…

creativity, culture, games, gamification, GBL, malaysia, research

@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification

ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL…

gamification, GBL, play, serious games

On boarding into playful creativity

We have worked with various stakeholders on a creative design process with play and games inspirations in mind. GameChangers, specifically…

game design, games, gamification, gchangers

CreativeCulture workshop in Coventry, 8th Oct

The CreativeCulture project, an extension of the main GameChangers initiative, has enabled us to work with our project partner, UNIMAS…

games, gamification, malaysia

C4Rs.eu at VSGames 2018

There is a number of evidence that suggests that games and gamified applications can drive collective action in the real…

collective awareness, games, gamification, PCG, smart sensing

Silence is Golden – where action speaks louder

Yes was pretty quiet on the blogging side for the past 3 months. Was on the fast lane… not stopping…

creativity, culture, disruptive technology, games, gamification, play, research, social

Co-creativity inspired by play and games

Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations…

design thinking, gamification, GBL, serious games

Trans-disciplinary model for Game-Based Intervention design

The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it…

games, gamification, GBL, intervention mapping, serious games

The Be-attitudes of ‘Think Hybrid’

My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience…

beaconingeu, design thinking, game design, game-based intervention, game-based learning, gameful design, games, gamification, GBL, pervasive learning, serious games

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Top 5 Posts

  • From Play to Practice: Rethinking Project Management through Playful Learning
    From Play to Practice: Rethinking Project Management through Playful Learning
  • Diversity in Games
    Diversity in Games
  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
    Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
    Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
  • Humane design and Gamification
    Humane design and Gamification

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