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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Playful learning for developing resilience?

It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so…

Mapping learning aspects to mini-game elements

We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design…

gamification, GBL, lmgm, microlearning, minigame

The Book – Part 5 – Remixing Games and Gameplay

See – Part 1 – Part 2 – Part 3 – Part 4 – of the series of reflections on…

book, game science, gamification

The Book – Part 4 – Open education, free play, and pervasive gameplay…

I hope that those, who have had the opportunity to read the book or parts of it, have gained new…

Silent disco and “socially-distanced” classroom learning

Will social distancing be a norm post-lockdown? As educational institutions are starting to open up – social distancing will still…

The Book – Part 3 – Free Preview on Amazon …

Part 1 of this series of insights sets the context and premise for the book. Part 2 briefly touches on…

games, gamification, GBL, routledge

The Book – Part 2 – The inspirations…

Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in…

book, creativity, game design, games, gamification, play, research

The Book – Part 1- The premise…

The book that I have been working on for the past couple of years has finally been published by Routledge…

book, games, gamification, research

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’…

games, gamification, GBL, play, playful learning, research

Press Pause…

It has been a while since I last published a post. Yes. This year has been pretty hectic so far.…

gamification, GBL, play

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Top 5 Posts

  • From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
    From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
  • Diversity in Games
    Diversity in Games
  • Mini track call for papers on Pervasive and Ubiquitous gaming for learning
    Mini track call for papers on Pervasive and Ubiquitous gaming for learning
  • Immersive narrative - a collaboration with colleagues at Coventry University
    Immersive narrative - a collaboration with colleagues at Coventry University
  • Exploring Hybrid Learning Spaces – Chapter 2
    Exploring Hybrid Learning Spaces – Chapter 2

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