It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has key players in games and gamification, such as Juho Hamari (the first Professor in Gamification). It is good to finally meet him in person. His systematic review of the literatures in the domain has been very useful and I have quoted it many times.
Juho presented his updated findings in his keynote at the conference (Day 2). The paper should be published soon. Looking forward to it.
Sebastian Deterding, a Reader at the University of York opened the conference with his keynote on theories and gamification, raising interesting insights and questions on how we need to conduct studies on the impact of gamification at a more granular level. What is actually working within the gamification process and system.
It was an interesting day filled with presentations on the various applications of gamification – both digital and non-digital. It was inspiring to hear about the different experiences and insights that came out of the experiments, pilots and actual implementation within real operational environments.
I closed day 1 with a keynote that emphasised on going back to basics and being inspired by the act of play and gameplay to inform the design of engaging experiences. Gamification is just a tool that can help us design such experiences.
Well done to the organisers, especially Jari Multisilta and Pauliina Tuomi of TUT. And Kristian Kiili, it was fab to see you again!