My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian…
Give it to the crowd! Maybe?
A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is…
Design cases – episodic memory and reflections of a design experience
Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game…
Time and Space
It’s been a while since my last post as time has flown so quickly this year and space (both digital…
Mini track call for papers on Pervasive and Ubiquitous gaming for learning
There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct).…
Are we digital or physical? Are we flexible learners and educators?
Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous,…
Final GALA R&D deliverables
The Games and Learning Alliance (GALA) project has been successfully concluded. The R&D within the area of serious gaming will…
GALA’s Roadmap for Serious Games R&D
The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network…
Latest reports ALERT! Open University’s Innovating Pedagogy 2014 and Jisc’s Learning Analytics
Learn about key trends in pedagogy, such as BYOD, Flipped Learning, learning through storytelling, bricolage, etc. Access Report JISC has…
Running a module as an ARG a.k.a. The Rufi Franzen Mystery
Originally posted on Heloukee: EdTech and Digital Culture:
So the secret’s out. We’ve had the Big Reveal. #psvtam (otherwise know as the BSc Professional…