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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Give it to the crowd! Maybe?

A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is…

crowd funding, gamification, serious games

Design cases – episodic memory and reflections of a design experience

Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game…

serious games

Time and Space

It’s been a while since my last post as time has flown so quickly this year and space (both digital…

gameful design, gamification, serious games

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct).…

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

Are we digital or physical? Are we flexible learners and educators?

Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous,…

Final GALA R&D deliverables

The Games and Learning Alliance (GALA) project has been successfully concluded. The R&D within the area of serious gaming will…

flow, learning analytics, pervasive learning, serious games, serious games mechanics

GALA’s Roadmap for Serious Games R&D

The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network…

game-based learning, serious games

Latest reports ALERT! Open University’s Innovating Pedagogy 2014 and Jisc’s Learning Analytics

Learn about key trends in pedagogy, such as BYOD, Flipped Learning, learning through storytelling, bricolage, etc. Access Report JISC has…

learning analytics

Running a module as an ARG a.k.a. The Rufi Franzen Mystery

Originally posted on Heloukee: EdTech and Digital Culture:
So the secret’s out. We’ve had the Big Reveal. #psvtam (otherwise know as the BSc Professional…

Looking for a home for your PhD research? Or would you like to collaborate with us?

The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for…

game design, game-based learning, gameful design, gamification, pervasive, phd, research, seamless learning, serious games

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Top 5 Posts

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    Silent disco and “socially-distanced” classroom learning

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