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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Holistic and modular technology-assisted learning design thinking

Driven by a fixed view on what technology we want to implement could lead to a solution that is not…

gamification, serious games

See you later Boston

My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian…

boston, fellowship, game design, gamification, MIT, serious games, study visit

Give it to the crowd! Maybe?

A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is…

crowd funding, gamification, serious games

Design cases – episodic memory and reflections of a design experience

Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game…

serious games

Time and Space

It’s been a while since my last post as time has flown so quickly this year and space (both digital…

gameful design, gamification, serious games

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct).…

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

Are we digital or physical? Are we flexible learners and educators?

Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous,…

Final GALA R&D deliverables

The Games and Learning Alliance (GALA) project has been successfully concluded. The R&D within the area of serious gaming will…

flow, learning analytics, pervasive learning, serious games, serious games mechanics

GALA’s Roadmap for Serious Games R&D

The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network…

game-based learning, serious games

Latest reports ALERT! Open University’s Innovating Pedagogy 2014 and Jisc’s Learning Analytics

Learn about key trends in pedagogy, such as BYOD, Flipped Learning, learning through storytelling, bricolage, etc. Access Report JISC has…

learning analytics

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Top 5 Posts

  • From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
    From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
  • Diversity in Games
    Diversity in Games
  • Exploring the Future of Creative Tech with CreaTech Frontiers
    Exploring the Future of Creative Tech with CreaTech Frontiers
  • Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
    Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
    Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

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