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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Running a module as an ARG a.k.a. The Rufi Franzen Mystery

Originally posted on Heloukee: EdTech and Digital Culture:
So the secret’s out. We’ve had the Big Reveal. #psvtam (otherwise know as the BSc Professional…

Looking for a home for your PhD research? Or would you like to collaborate with us?

The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for…

game design, game-based learning, gameful design, gamification, pervasive, phd, research, seamless learning, serious games

Split – explore cultures in a world broken into two realities

Coventry University’s Serious Games Institute has just released a new game, which is called SPLIT, currently available for Android devices.…

casual games, mobile games, serious games

The dopamine effect – key for game design?

Interesting talk by Agala Mert at#GFH14EU on the dopamine effect and interesting insights that could inform game design. Forget fun-…

dopamine effect, game design, games

Games for Health EU

Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain…

gamification, health, serious games

Context-aware educational resources and dynamics

Within the context of pervasive learning as a response to the diminishing barriers between formal and informal, digital and physical…

beacon, context-aware, pervasive, pervasive learning

Interesting report on the survey on Teaching with Digital Games

This report discusses how teachers bring games into the classroom, their perspectives, choice of platforms and catalysts for uptakes within…

game-based learning, gamification, serious games

Trans-disciplinary methodology for game-based intervention design

Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as…

game design, game-based intervention, game-based learning, gameful, gamification, intervention mapping, serious games

Flipping education seamlessly

The advancement in technology and the emergence of digital natives has sparked a transformation, where teaching and learning is moving…

flipped classroom, seamless learning

Reports on Learning Analytics, Flow and Serious Games Mechanics

With the EU-Funded Games and Learning Alliance (GALA) network coming to an end in 2014, we are in a reflective…

flow, learning analytics, serious games

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Top 5 Posts

  • From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
    From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
  • Diversity in Games
    Diversity in Games
  • Exploring the Future of Creative Tech with CreaTech Frontiers
    Exploring the Future of Creative Tech with CreaTech Frontiers
  • Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
    Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
    Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

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