The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network…
Latest reports ALERT! Open University’s Innovating Pedagogy 2014 and Jisc’s Learning Analytics
Learn about key trends in pedagogy, such as BYOD, Flipped Learning, learning through storytelling, bricolage, etc. Access Report JISC has…
Running a module as an ARG a.k.a. The Rufi Franzen Mystery
Originally posted on Heloukee: EdTech and Digital Culture:
So the secret’s out. We’ve had the Big Reveal. #psvtam (otherwise know as the BSc Professional…
Looking for a home for your PhD research? Or would you like to collaborate with us?
The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for…
Split – explore cultures in a world broken into two realities
Coventry University’s Serious Games Institute has just released a new game, which is called SPLIT, currently available for Android devices.…
The dopamine effect – key for game design?
Interesting talk by Agala Mert at#GFH14EU on the dopamine effect and interesting insights that could inform game design. Forget fun-…
Games for Health EU
Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain…
Context-aware educational resources and dynamics
Within the context of pervasive learning as a response to the diminishing barriers between formal and informal, digital and physical…
Interesting report on the survey on Teaching with Digital Games
This report discusses how teachers bring games into the classroom, their perspectives, choice of platforms and catalysts for uptakes within…
Trans-disciplinary methodology for game-based intervention design
Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as…